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/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp4486 const unsigned long *streamElement = element + 1; in bindStreams() local
4489 while((*streamElement & 0xE0000000) >> 29 == 2) // Data definition in bindStreams()
4491 if(*streamElement & 0x10000000) // Data skip in bindStreams()
4493 int skip = (*streamElement & 0x000F0000) >> 16; in bindStreams()
4499 stride += typeStride((unsigned char)((*streamElement & 0x000F0000) >> 16)); in bindStreams()
4502 streamElement++; in bindStreams()