Searched refs:sumR (Results 1 – 3 of 3) sorted by relevance
198 #define INIT_SUMS int sumA = 0, sumR = 0, sumG = 0, sumB = 0;201 sumR += SkGetPackedR32(c); \206 sumR -= SkGetPackedR32(c); \211 (sumR * scale + half) >> 24, \
177 SkScalar sumA = 0, sumR = 0, sumG = 0, sumB = 0; in filterPixels() local188 sumR += SkGetPackedR32(s) * k; in filterPixels()196 int r = SkClampMax(SkScalarFloorToInt(sumR * fGain + fBias), a); in filterPixels()
640 GLint sumL = 0, sumR = 0; in fxt1_quantize_ALPHA1() local686 sumR += sum; in fxt1_quantize_ALPHA1()719 vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR); in fxt1_quantize_ALPHA1()