Searched refs:sum_of_squares_ (Results 1 – 2 of 2) sorted by relevance
24 sum_of_squares_(0.0) { in MovingMoments()43 sum_of_squares_ += in[i] * in[i] - old_value * old_value; in CalculateMoments()45 second[i] = sum_of_squares_ / length_; in CalculateMoments()
46 float sum_of_squares_; variable