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Searched refs:tes_sh (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dapi_validate.c410 struct gl_linked_shader *tes_sh = in _mesa_valid_prim_mode() local
412 if (tes_sh->info.TessEval.PointMode) in _mesa_valid_prim_mode()
414 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) in _mesa_valid_prim_mode()
529 struct gl_linked_shader *tes_sh = in _mesa_valid_prim_mode() local
531 if (tes_sh->info.TessEval.PointMode) in _mesa_valid_prim_mode()
533 else if (tes_sh->info.TessEval.PrimitiveMode == GL_ISOLINES) in _mesa_valid_prim_mode()