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Searched refs:texCoordLoc (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
750 if (texCoordLoc != -1) in setupShaderInputs()
752 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
753 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
1084 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
1085 if (texCoordLoc != -1) in setupShaderInputs()
1087 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
1088 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
1424 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
1425 if (texCoordLoc != -1) in setupShaderInputs()
[all …]
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
650 if (texCoordLoc != -1) in setupShaderInputs()
652 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
653 glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
981 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() local
982 if (texCoordLoc != -1) in setupShaderInputs()
984 glEnableVertexAttribArray(texCoordLoc); in setupShaderInputs()
985 glVertexAttribPointer(texCoordLoc, 3, GL_FLOAT, GL_FALSE, 0, grid.getTexCoordPtr()); in setupShaderInputs()
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1206 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local
1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1221 gl.enableVertexAttribArray(texCoordLoc); in iterate()
1224 gl.disableVertexAttribArray(texCoordLoc); in iterate()
1521 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local
1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1539 gl.enableVertexAttribArray(texCoordLoc); in iterate()
1542 gl.disableVertexAttribArray(texCoordLoc); in iterate()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp1166 const GLint texCoordLoc = gl.getAttribLocation(m_program->getProgram(), "a_attr"); in iterate() local
1181 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1184 gl.enableVertexAttribArray(texCoordLoc); in iterate()
1187 gl.disableVertexAttribArray(texCoordLoc); in iterate()