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Searched refs:texObj2D (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_triangle.c1048 const struct gl_texture_object *texObj2D; in _swrast_choose_triangle() local
1054 texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; in _swrast_choose_triangle()
1057 else if (texObj2D) in _swrast_choose_triangle()
1058 samp = &texObj2D->Sampler; in _swrast_choose_triangle()
1062 texImg = texObj2D ? _mesa_base_tex_image(texObj2D) : NULL; in _swrast_choose_triangle()
1066 minFilter = texObj2D ? samp->MinFilter : GL_NONE; in _swrast_choose_triangle()
1067 magFilter = texObj2D ? samp->MagFilter : GL_NONE; in _swrast_choose_triangle()
1078 && texObj2D->_Swizzle == SWIZZLE_NOOP in _swrast_choose_triangle()