Searched refs:texSet (Results 1 – 1 of 1) sorted by relevance
710 GLuint texSet; in window_pos3f() local711 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { in window_pos3f()712 assert(texSet < ARRAY_SIZE(ctx->Current.RasterTexCoords)); in window_pos3f()713 COPY_4FV( ctx->Current.RasterTexCoords[texSet], in window_pos3f()714 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()