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Searched refs:texShaderID (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp763 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
777 texShader.setUnit(ctx, texShaderID, 0); in render()
788 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
791 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
803 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1110 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1141 texShader.setUnit(ctx, texShaderID, 0); in render()
1142 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
1155 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1165 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
289 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
433 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
647 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
653 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
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Des3fFramebufferBlitTests.cpp78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
133 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
567 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
673 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render()
796 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
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Des3fFboDepthbufferTests.cpp75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
128 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
Des3fFboRenderTest.cpp622 deUint32 texShaderID = context.createProgram(&texShader); in render() local
682 texShader.setUniforms(context, texShaderID); in render()
685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render()
722 texShader.setUniforms(context, texShaderID); in render()
727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
861 deUint32 texShaderID = context.createProgram(&texShader); in render() local
907 texShader.setUniforms(context, texShaderID); in render()
919 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
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Des3fFboColorbufferTests.cpp749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
755 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
791 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()