/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 542 gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height); in iterate() 692 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1, m_format, size, size); in iterate() 771 gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height); in iterate() 829 gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height); in iterate() 905 gl.texStorage2D(GL_TEXTURE_2D, 1, m_format, width, height); in iterate() 967 gl.texStorage2D(GL_TEXTURE_2D, deLog2Floor32(de::max(width, height))+1, m_format, width, height); in iterate()
|
D | es31fMultisampleShaderRenderCase.cpp | 182 gl.texStorage2D(textureTarget, 1, GL_RGBA8, m_renderSize, m_renderSize); in init() 250 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, m_renderSize, m_renderSize); in init()
|
D | es31fBasicComputeShaderTests.cpp | 1032 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1159 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1286 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_imageSize[0], m_imageSize[1]); in iterate() 1380 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize[0], m_workSize[1]); in iterate()
|
D | es31fOpaqueTypeIndexingTests.cpp | 296 gl.texStorage2D(texTarget, 1, intFormat, 1, 1); in setupTexture() 314 gl.texStorage2D(texTarget, 1, intFormat, 1, 1); in setupTexture()
|
D | es31fSynchronizationTests.cpp | 229 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation); in init() 1670 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, imageWidth, imageHeight); in genStorage() 1672 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32F, imageWidth, imageHeight); in genStorage() 2631 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, m_workSize, m_workSize); in init()
|
/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 254 dst->texStorage2D = src.texStorage2D;
|
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 193 gl->texStorage2D = &glTexStorage2D;
|
D | glwInitES31Direct.inl | 254 gl->texStorage2D = &glTexStorage2D;
|
D | glwInitES32Direct.inl | 297 gl->texStorage2D = &glTexStorage2D;
|
D | glwFunctions.inl | 486 glTexStorage2DFunc texStorage2D; variable
|
D | glwInitES30.inl | 193 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitES31.inl | 254 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitES32.inl | 297 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitGL42.inl | 352 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitGL43.inl | 388 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitGL44.inl | 397 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
D | glwInitGL45.inl | 479 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 89 …virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width,…
|
D | sglrContextWrapper.cpp | 171 m_curCtx->texStorage2D(target, levels, internalFormat, width, height); in glTexStorage2D()
|
D | sglrContext.hpp | 77 …virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int…
|
D | sglrReferenceContext.hpp | 640 …virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, in…
|
D | sglrGLContext.cpp | 373 void GLContext::texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int … in texStorage2D() function in sglr::GLContext
|
/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 145 fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D); in GrGLTestInterface()
|
D | GrGLTestInterface.h | 150 …virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsize… in texStorage2D() function
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 486 gl->texStorage2D = glTexStorage2D;
|