/external/deqp/framework/opengl/ |
D | gluPixelTransfer.cpp | 126 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, … in texSubImage3D() function 139 …gl.texSubImage3D(target, level, x, y, z, width, height, depth, format.format, format.dataType, src… in texSubImage3D()
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D | gluPixelTransfer.hpp | 46 void texSubImage3D (const RenderContext& context, deUint32 target, int level, int x, int y, int z, …
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D | gluES3PlusWrapperFuncs.inl | 258 dst->texSubImage3D = src.texSubImage3D;
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 196 gl->texSubImage3D = &glTexSubImage3D;
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D | glwInitES31Direct.inl | 258 gl->texSubImage3D = &glTexSubImage3D;
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D | glwInitES32Direct.inl | 302 gl->texSubImage3D = &glTexSubImage3D;
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D | glwFunctions.inl | 492 glTexSubImage3DFunc texSubImage3D; variable
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D | glwInitES30.inl | 196 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL30.inl | 194 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL31.inl | 205 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL32.inl | 223 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitES31.inl | 258 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL33.inl | 242 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitES32.inl | 302 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL40.inl | 270 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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D | glwInitGL41.inl | 344 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 82 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffs…
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D | sglrContextWrapper.cpp | 146 …m_curCtx->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, ty… in glTexSubImage3D()
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D | sglrContext.hpp | 70 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, …
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D | sglrReferenceContext.hpp | 633 …virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset,…
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D | sglrGLContext.cpp | 290 void GLContext::texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, i… in texSubImage3D() function in sglr::GLContext
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 303 … gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture() 310 …gl.texSubImage3D(texTarget, 0, 0, 0, zoffset, 1, 1, 1, transferFmt.format, transferFmt.dataType, c… in setupTexture()
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D | es31fStencilTexturingTests.cpp | 605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel); in iterate()
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D | es31fShaderFramebufferFetchTests.cpp | 1276 …m_gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, m_tran… in create2DTextureArrayLayers()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 492 gl->texSubImage3D = glTexSubImage3D;
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