Searched refs:tex_unit (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/glx/ |
D | single2.c | 159 const GLint tex_unit = __glXGetActiveTextureUnit(state); in get_client_data() local 226 __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 230 __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 234 __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 238 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data() 303 *data = (GLintptr) (tex_unit + GL_TEXTURE0); in get_client_data()
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_tex_validate.c | 196 struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit]; in brw_validate_textures() local 198 if (tex_unit->_Current) { in brw_validate_textures()
|