Searched refs:texelBuffer (Results 1 – 4 of 4) sorted by relevance
89 UniformInfo& texelBuffer = fTexelBuffers.push_back(); in addTexelBuffer() local90 texelBuffer.fVariable.setType(kBufferSampler_GrSLType); in addTexelBuffer()91 texelBuffer.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); in addTexelBuffer()92 texelBuffer.fVariable.setPrecision(precision); in addTexelBuffer()93 texelBuffer.fVariable.setName(mangleName); in addTexelBuffer()94 texelBuffer.fLocation = -1; in addTexelBuffer()95 texelBuffer.fVisibility = visibility; in addTexelBuffer()
269 const UniformInfo& texelBuffer = fTexelBuffers[i]; in appendUniformDecls() local270 if (visibility == texelBuffer.fVisibility) { in appendUniformDecls()271 texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
156 const GrShaderVar& texelBuffer = fProgramBuilder->texelBufferVariable(texelBufferHandle); in appendTexelFetch() local159 out->appendf("texelFetch(%s, %s)", texelBuffer.c_str(), coordExpr); in appendTexelFetch()
83 const GLfloat *texelBuffer, in texture_combine() argument