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Searched refs:texelBuffer (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp89 UniformInfo& texelBuffer = fTexelBuffers.push_back(); in addTexelBuffer() local
90 texelBuffer.fVariable.setType(kBufferSampler_GrSLType); in addTexelBuffer()
91 texelBuffer.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); in addTexelBuffer()
92 texelBuffer.fVariable.setPrecision(precision); in addTexelBuffer()
93 texelBuffer.fVariable.setName(mangleName); in addTexelBuffer()
94 texelBuffer.fLocation = -1; in addTexelBuffer()
95 texelBuffer.fVisibility = visibility; in addTexelBuffer()
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp269 const UniformInfo& texelBuffer = fTexelBuffers[i]; in appendUniformDecls() local
270 if (visibility == texelBuffer.fVisibility) { in appendUniformDecls()
271 texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp156 const GrShaderVar& texelBuffer = fProgramBuilder->texelBufferVariable(texelBufferHandle); in appendTexelFetch() local
159 out->appendf("texelFetch(%s, %s)", texelBuffer.c_str(), coordExpr); in appendTexelFetch()
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c83 const GLfloat *texelBuffer, in texture_combine() argument