Searched refs:textureCube (Results 1 – 4 of 4) sorted by relevance
/external/deqp/data/gles2/shaders/ |
D | invalid_texture_functions.test | 34 vec4 r = textureCube(s, vec3(1.0), 1.0);
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 192 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 195 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 203 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 366 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { retur… in textureCube() function 383 …ureCube (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 388 …CubeBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 400 …eCubeLod (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod() 461 …CubeGrad (ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad() 703 de::MovePtr<tcu::TextureCube> textureCube; in initTexture() local 706 textureCube = de::MovePtr<tcu::TextureCube>(new tcu::TextureCube(texFmt, m_textureSpec.width)); in initTexture() 721 textureCube->allocLevel((tcu::CubeFace)face, level); in initTexture() 724 const tcu::PixelBufferAccess access = textureCube->getLevelFace(level, (tcu::CubeFace)face); in initTexture() 751 …m_textures.push_back(TextureBindingSp(new TextureBinding(textureCube.release(), m_textureSpec.samp… in initTexture()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() function 297 …be (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCube() 302 …ias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeBias() 314 …Lod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeLod() 375 …rad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(),… in evalTextureCubeGrad()
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