Searched refs:texture_units (Results 1 – 2 of 2) sorted by relevance
146 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local194 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState()203 arrays->num_texture_units = texture_units; in __glXInitVertexArrayState()205 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState()238 for (i = 0; i < texture_units; i++) { in __glXInitVertexArrayState()247 i = 4 + texture_units; in __glXInitVertexArrayState()
290 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \