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Searched refs:toGLSL (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/sksl/
DSkSLCompiler.h65 bool toGLSL(const Program& program, OutputStream& out);
67 bool toGLSL(const Program& program, String* out);
DSkSLMain.cpp88 if (!program || !compiler.toGLSL(*program, out)) { in main()
DSkSLCompiler.cpp1176 bool Compiler::toGLSL(const Program& program, OutputStream& out) { in toGLSL() function in SkSL::Compiler
1183 bool Compiler::toGLSL(const Program& program, String* out) { in toGLSL() function in SkSL::Compiler
1185 bool result = this->toGLSL(program, buffer); in toGLSL()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp70 if (!program || !compiler->toGLSL(*program, glsl)) { in translate_to_glsl()
/external/skia/bench/
DGLBench.cpp78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) { in CompileShader()
/external/skia/tests/
DSkSLGLSLTest.cpp32 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output)); in test()
/external/skia/fuzz/
Dfuzz.cpp548 if (!program || !compiler.toGLSL(*program, &output)) { in fuzz_sksl2glsl()