Searched refs:toGLSL (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/sksl/ |
D | SkSLCompiler.h | 65 bool toGLSL(const Program& program, OutputStream& out); 67 bool toGLSL(const Program& program, String* out);
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D | SkSLMain.cpp | 88 if (!program || !compiler.toGLSL(*program, out)) { in main()
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D | SkSLCompiler.cpp | 1176 bool Compiler::toGLSL(const Program& program, OutputStream& out) { in toGLSL() function in SkSL::Compiler 1183 bool Compiler::toGLSL(const Program& program, String* out) { in toGLSL() function in SkSL::Compiler 1185 bool result = this->toGLSL(program, buffer); in toGLSL()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 70 if (!program || !compiler->toGLSL(*program, glsl)) { in translate_to_glsl()
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/external/skia/bench/ |
D | GLBench.cpp | 78 if (!program || !context->compiler()->toGLSL(*program, &glsl)) { in CompileShader()
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/external/skia/tests/ |
D | SkSLGLSLTest.cpp | 32 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output)); in test()
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/external/skia/fuzz/ |
D | fuzz.cpp | 548 if (!program || !compiler.toGLSL(*program, &output)) { in fuzz_sksl2glsl()
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