Home
last modified time | relevance | path

Searched refs:traverseVariablePath (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp691 static bool traverseVariablePath (std::vector<VariablePathComponent>& typePath, const char* subPath… in traverseVariablePath() function
710 …return traverseVariablePath(typePath, subPath + tokenizer.getCurrentTokenEndLocation(), type.getSt… in traverseVariablePath()
727 …return traverseVariablePath(typePath, subPath + tokenizer.getCurrentTokenEndLocation(), type.getEl… in traverseVariablePath()
733 static bool traverseVariablePath (std::vector<VariablePathComponent>& typePath, const std::string& … in traverseVariablePath() function
739 return traverseVariablePath(typePath, path.c_str() + var.name.length(), var.varType); in traverseVariablePath()
747 if (traverseVariablePath(typePath, path, shader->getDefaultBlock().variables[varNdx])) in traverseShaderVariablePath()
771 …return traverseVariablePath(typePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[i… in traverseShaderVariablePath()
788 …return traverseVariablePath(typePath, path, shader->getDefaultBlock().interfaceBlocks[interfaceNdx… in traverseShaderVariablePath()