Searched refs:try_threading (Results 1 – 1 of 1) sorted by relevance
2528 bool try_threading; in vc4_get_compiled_shader() local2533 try_threading = vc4->screen->has_threaded_fs; in vc4_get_compiled_shader()2537 try_threading = false; in vc4_get_compiled_shader()2545 struct vc4_compile *c = vc4_shader_ntq(vc4, stage, key, try_threading); in vc4_get_compiled_shader()2547 if (try_threading && c->failed) { in vc4_get_compiled_shader()