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Searched refs:try_threading (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_program.c2528 bool try_threading; in vc4_get_compiled_shader() local
2533 try_threading = vc4->screen->has_threaded_fs; in vc4_get_compiled_shader()
2537 try_threading = false; in vc4_get_compiled_shader()
2545 struct vc4_compile *c = vc4_shader_ntq(vc4, stage, key, try_threading); in vc4_get_compiled_shader()
2547 if (try_threading && c->failed) { in vc4_get_compiled_shader()