Searched refs:uProgramFont (Results 1 – 1 of 1) sorted by relevance
115 GLuint uProgramFont; member126 uProgramFont(UNDEFINED_HANDLE), in SInstanceData()260 _ASSERT(Data.uProgramFont != UNDEFINED_HANDLE); in Flush()261 glUseProgram(Data.uProgramFont); in Flush()369 …NDEFINED_HANDLE && Data.uVertexShaderFont != UNDEFINED_HANDLE && Data.uProgramFont != UNDEFINED_HA… in APIInit()405 Data.uProgramFont = glCreateProgram(); in APIInit()406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit()407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()408 glBindAttribLocation(Data.uProgramFont, VERTEX_ARRAY, "myVertex"); in APIInit()409 glBindAttribLocation(Data.uProgramFont, UV_ARRAY, "myUV"); in APIInit()[all …]