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Searched refs:uProgramFont (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp115 GLuint uProgramFont; member
126 uProgramFont(UNDEFINED_HANDLE), in SInstanceData()
260 _ASSERT(Data.uProgramFont != UNDEFINED_HANDLE); in Flush()
261 glUseProgram(Data.uProgramFont); in Flush()
369 …NDEFINED_HANDLE && Data.uVertexShaderFont != UNDEFINED_HANDLE && Data.uProgramFont != UNDEFINED_HA… in APIInit()
405 Data.uProgramFont = glCreateProgram(); in APIInit()
406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit()
407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()
408 glBindAttribLocation(Data.uProgramFont, VERTEX_ARRAY, "myVertex"); in APIInit()
409 glBindAttribLocation(Data.uProgramFont, UV_ARRAY, "myUV"); in APIInit()
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