Searched refs:u_chroma (Results 1 – 1 of 1) sorted by relevance
178 final float u_chroma = normalizedByte(yuvPlanes[1].get()) - 0.5f; in testYuvRendering() local183 saturatedConvert(y_luma - 0.344f * u_chroma - 0.714f * v_chroma); in testYuvRendering()184 final float expectedBlue = saturatedConvert(y_luma + 1.77f * u_chroma); in testYuvRendering()