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Searched refs:ui32Texture (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp221 EPVRTError CPVRTBackground::Draw(const GLuint ui32Texture) in Draw() argument
228 glBindTexture(GL_TEXTURE_2D, ui32Texture); in Draw()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTBackground.h60 EPVRTError Draw(const GLuint ui32Texture);