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Searched refs:uiTexUnit (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPFXParser.cpp2596 unsigned int uiTexUnit = effect.Textures[uiTex].nNumber; in ParseEffect() local
2603 if(strcmp(Sem.pszValue, "TEXTURE") == 0 && Sem.nIdx == uiTexUnit) in ParseEffect()