/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate() 263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
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D | es31fShaderTextureSizeTests.cpp | 434 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
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D | es31fUniformLocationTests.cpp | 593 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render() 603 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 128 gl->uniform3iv = &glUniform3iv;
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D | glwInitES30Direct.inl | 213 gl->uniform3iv = &glUniform3iv;
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D | glwInitES20.inl | 128 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitES31Direct.inl | 275 gl->uniform3iv = &glUniform3iv;
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D | glwInitES32Direct.inl | 319 gl->uniform3iv = &glUniform3iv;
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D | glwFunctions.inl | 535 glUniform3ivFunc uniform3iv; variable
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D | glwInitES30.inl | 213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitGL30.inl | 211 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitGL31.inl | 222 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitGL32.inl | 240 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitES31.inl | 275 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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D | glwInitGL33.inl | 259 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 275 dst->uniform3iv = src.uniform3iv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 181 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrContext.hpp | 169 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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D | sglrReferenceContext.hpp | 732 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrGLContext.cpp | 756 void GLContext::uniform3iv (deInt32 location, deInt32 count, const deInt32* value) in uniform3iv() function in sglr::GLContext
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 800 case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 804 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
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D | glsFragOpInteractionCase.cpp | 354 case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
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D | glsShaderRenderCase.cpp | 912 gl.uniform3iv(uniLoc, 1, s_ivec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 160 fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv); in GrGLTestInterface()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 535 gl->uniform3iv = glUniform3iv;
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