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Searched refs:uniform3iv (Results 1 – 25 of 39) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp227 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
263 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
Des31fShaderTextureSizeTests.cpp434 gl.uniform3iv(shaderSizeLoc, 1, size.getPtr()); in runShader()
Des31fUniformLocationTests.cpp593 case glu::TYPE_INT_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render()
603 case glu::TYPE_BOOL_VEC3: gl.uniform3iv(gotLoc, 1, intBuf); break; in render()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl128 gl->uniform3iv = &glUniform3iv;
DglwInitES30Direct.inl213 gl->uniform3iv = &glUniform3iv;
DglwInitES20.inl128 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitES31Direct.inl275 gl->uniform3iv = &glUniform3iv;
DglwInitES32Direct.inl319 gl->uniform3iv = &glUniform3iv;
DglwFunctions.inl535 glUniform3ivFunc uniform3iv; variable
DglwInitES30.inl213 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitGL30.inl211 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitGL31.inl222 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitGL32.inl240 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitES31.inl275 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
DglwInitGL33.inl259 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl275 dst->uniform3iv = src.uniform3iv;
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp181 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
DsglrContext.hpp169 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
DsglrReferenceContext.hpp732 virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*);
DsglrGLContext.cpp756 void GLContext::uniform3iv (deInt32 location, deInt32 count, const deInt32* value) in uniform3iv() function in sglr::GLContext
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp800 case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
804 case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
DglsFragOpInteractionCase.cpp354 case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
DglsShaderRenderCase.cpp912 gl.uniform3iv(uniLoc, 1, s_ivec3Uniforms[i].value.getPtr()); in setupDefaultUniforms()
/external/skia/src/gpu/gl/
DGrGLTestInterface.cpp160 fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv); in GrGLTestInterface()
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl535 gl->uniform3iv = glUniform3iv;

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