Searched refs:validLightingGroup (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 2844 …TestCaseGroup* validLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Ligh… in addShaderCompilationPerformanceCases() local 2848 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases() 2874 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 2824 …TestCaseGroup* validLightingGroup = new TestCaseGroup(context, "lighting", "Shader Compiler Ligh… in addShaderCompilationPerformanceCases() local 2828 validGroup->addChild(validLightingGroup); in addShaderCompilationPerformanceCases() 2854 …validLightingGroup->addChild(new ShaderCompilerLightCase(context, caseName.c_str(), "", caseID++, … in addShaderCompilationPerformanceCases()
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