Searched refs:validNdx (Results 1 – 1 of 1) sorted by relevance
1587 …int validNdx = -1; // Keeps the corresponding index to validUniformIndices while unifNdx is the in… in getActiveUniformsiv() local1593 validNdx++; in getActiveUniformsiv()1596 const int reportedIndex = validUniformIndices[validNdx]; in getActiveUniformsiv()1597 const int reportedNameLength = (int)uniformNameLengthBuf[validNdx]; in getActiveUniformsiv()1598 const int reportedSize = (int)uniformSizeBuf[validNdx]; in getActiveUniformsiv()1599 …st glu::DataType reportedType = glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNdx]); in getActiveUniformsiv()