Searched refs:validUniformIndices (Results 1 – 1 of 1) sorted by relevance
1550 …vector<deUint32> validUniformIndices; // This shall have the same contents, and in same order, as… in getActiveUniformsiv() local1565 validUniformIndices.push_back(uniformIndices[i]); in getActiveUniformsiv()1576 if (!validUniformIndices.empty()) in getActiveUniformsiv()1578 vector<GLint> uniformNameLengthBuf (validUniformIndices.size()); in getActiveUniformsiv()1579 vector<GLint> uniformSizeBuf (validUniformIndices.size()); in getActiveUniformsiv()1580 vector<GLint> uniformTypeBuf (validUniformIndices.size()); in getActiveUniformsiv()1582 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1583 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1584 …HECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndic… in getActiveUniformsiv()1596 const int reportedIndex = validUniformIndices[validNdx]; in getActiveUniformsiv()