Searched refs:vc4_compiled_shader (Results 1 – 3 of 3) sorted by relevance
146 struct vc4_compiled_shader { struct188 struct vc4_compiled_shader *cs, *vs, *fs; argument467 void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader);469 struct vc4_compiled_shader *shader,
190 struct vc4_compiled_shader *shader, in vc4_upload_ubo()209 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, in vc4_write_uniforms()365 vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader) in vc4_set_shader_uniform_dirty_flags()
2439 copy_uniform_state_to_shader(struct vc4_compiled_shader *shader, in copy_uniform_state_to_shader()2459 struct vc4_compiled_shader *shader) in vc4_setup_compiled_fs_inputs()2522 static struct vc4_compiled_shader *2540 struct vc4_compiled_shader *shader; in vc4_get_compiled_shader()2552 shader = rzalloc(NULL, struct vc4_compiled_shader); in vc4_get_compiled_shader()2726 struct vc4_compiled_shader *old_fs = vc4->prog.fs; in vc4_update_compiled_fs()2770 struct vc4_compiled_shader *vs = in vc4_update_compiled_vs()2780 struct vc4_compiled_shader *cs = in vc4_update_compiled_vs()2854 struct vc4_compiled_shader *shader = entry->data; in delete_from_cache_if_matches()2922 struct vc4_compiled_shader *shader = entry->data; in vc4_program_fini()[all …]