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Searched refs:vertex3 (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderInvarianceTests.cpp216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init() local
220 triangles[triNdx*3 + 2] = vertex3; in init()
/external/deqp/modules/gles2/functional/
Des2fShaderInvarianceTests.cpp216 const tcu::Vec4 vertex3 = vertex2 + genRandomVector(rnd) * 0.01f; // generate narrow triangles in init() local
220 triangles[triNdx*3 + 2] = vertex3; in init()