Searched refs:vobj (Results 1 – 1 of 1) sorted by relevance
1644 if (VirtualObject* vobj = GetVirtualObject(virtual_states_[effect->id()], in GetOrCreateObjectState() local1646 if (Node* object_state = vobj->GetObjectState()) { in GetOrCreateObjectState()1650 for (size_t i = 0; i < vobj->field_count(); ++i) { in GetOrCreateObjectState()1651 if (Node* field = vobj->GetField(i)) { in GetOrCreateObjectState()1660 vobj->SetObjectState(new_object_state); in GetOrCreateObjectState()1664 new_object_state->id(), static_cast<void*>(vobj), node->id(), in GetOrCreateObjectState()1667 for (size_t i = 0; i < vobj->field_count(); ++i) { in GetOrCreateObjectState()1668 if (Node* field = vobj->GetField(i)) { in GetOrCreateObjectState()1687 if (VirtualObject* vobj = GetVirtualObject(virtual_states_[effect->id()], in IsCyclicObjectState() local1689 if (cycle_detection_.find(vobj) != cycle_detection_.end()) return true; in IsCyclicObjectState()[all …]