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Searched refs:vpHeight (Results 1 – 4 of 4) sorted by relevance

/external/eigen/demos/opengl/
Dtrackball.cpp43 (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) in mapToSphere()
46 double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); in mapToSphere()
Dcamera.h55 inline uint vpHeight(void) const { return mVpHeight; } in vpHeight() function
Dcamera.cpp240 glViewport(vpX(), vpY(), vpWidth(), vpHeight()); in activateGL()
Dquaternion_demo.cpp407 float dy = - float(e->y() - mMouseCoords.y()) / float(mCamera.vpHeight()); in mouseMoveEvent()