Searched refs:vprog (Results 1 – 3 of 3) sorted by relevance
49 _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog) in _mesa_insert_mvp_dp4_code() argument52 const GLuint origLen = vprog->arb.NumInstructions; in _mesa_insert_mvp_dp4_code()69 mvpRef[i] = _mesa_add_state_reference(vprog->Parameters, mvpState[i]); in _mesa_insert_mvp_dp4_code()73 newInst = rzalloc_array(vprog, struct prog_instruction, newLen); in _mesa_insert_mvp_dp4_code()102 _mesa_copy_instructions (newInst + 4, vprog->arb.Instructions, origLen); in _mesa_insert_mvp_dp4_code()105 ralloc_free(vprog->arb.Instructions); in _mesa_insert_mvp_dp4_code()108 vprog->arb.Instructions = newInst; in _mesa_insert_mvp_dp4_code()109 vprog->arb.NumInstructions = newLen; in _mesa_insert_mvp_dp4_code()110 vprog->info.inputs_read |= VERT_BIT_POS; in _mesa_insert_mvp_dp4_code()111 vprog->info.outputs_written |= BITFIELD64_BIT(VARYING_SLOT_POS); in _mesa_insert_mvp_dp4_code()[all …]
38 _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
361 struct gl_program *vprog; in get_fp_input_mask() local369 …vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Prog… in get_fp_input_mask()371 vprog = ctx->VertexProgram.Current; in get_fp_input_mask()373 vp_outputs = vprog->info.outputs_written; in get_fp_input_mask()