Home
last modified time | relevance | path

Searched refs:w00 (Results 1 – 5 of 5) sorted by relevance

/external/webrtc/webrtc/modules/audio_coding/codecs/ilbc/
Dsmooth.c38 int32_t w00,w10,w11, endiff, crit; in WebRtcIlbcfix_Smooth() local
47 w00 = w10 = w11 = 0; in WebRtcIlbcfix_Smooth()
57 w00=WebRtcSpl_DotProductWithScale(current,current,ENH_BLOCKL,scale); in WebRtcIlbcfix_Smooth()
61 if (w00<0) w00 = WEBRTC_SPL_WORD32_MAX; in WebRtcIlbcfix_Smooth()
67 bitsw00 = WebRtcSpl_GetSizeInBits(w00); in WebRtcIlbcfix_Smooth()
79 w00prim = w00 << scale1; in WebRtcIlbcfix_Smooth()
109 if( w00 < 1) { in WebRtcIlbcfix_Smooth()
110 w00=1; in WebRtcIlbcfix_Smooth()
125 (int16_t)WEBRTC_SPL_SHIFT_W32(w00, -scale); in WebRtcIlbcfix_Smooth()
130 w00w00 = (int16_t)WEBRTC_SPL_SHIFT_W32(w00, -scale) * in WebRtcIlbcfix_Smooth()
[all …]
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp112 float w00 = (1.0f-x)*(1.0f-y); in interpolateVertexQuad() local
116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in interpolateVertexQuad()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1239 LLVMValueRef w00, w01, w10, w11, wx0, wy0; in lp_build_sample_image_linear() local
1263 w00 = lp_build_mul(coord_bld, wx0, wy0); in lp_build_sample_image_linear()
1270 c_weight = lp_build_select(coord_bld, c00, w00, coord_bld->zero); in lp_build_sample_image_linear()
1284 w00 = lp_build_add(coord_bld, w00, c_weight); in lp_build_sample_image_linear()
1286 w00 = lp_build_andnot(coord_bld, w00, c00); in lp_build_sample_image_linear()
1299 colors0[chan] = lp_build_mul(coord_bld, w00, neighbors[0][0][chan]); in lp_build_sample_image_linear()
1319 colors0[0] = lp_build_and(coord_bld, w00, cmpval00); in lp_build_sample_image_linear()
/external/deqp/framework/common/
DtcuAstcUtil.cpp1280 const deUint32 w00 = 16 - fX - fY + w11; in interpolateWeights() local
1288 … DE_ASSERT(deInBounds32(i00, 0, blockMode.weightGridWidth*blockMode.weightGridHeight) || w00 == 0); in interpolateWeights()
1301 …dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >>… in interpolateWeights()
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp160 float w00 = (1.0f-x)*(1.0f-y); in bilinearInterpolate() local
164 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; in bilinearInterpolate()