/external/aac/libSYS/src/ |
D | wav_file.cpp | 109 HANDLE_WAV wav = (HANDLE_WAV)FDKcalloc(1, sizeof(struct WAV)); in WAV_InputOpen() local 112 if (wav == NULL) { in WAV_InputOpen() 117 wav->fp = FDKfopen(filename, "rb"); in WAV_InputOpen() 118 if (wav->fp == NULL) { in WAV_InputOpen() 124 if (FDKfread(&(wav->header.riffType), 1, 4, wav->fp) != 4) { in WAV_InputOpen() 128 if (FDKstrncmp("RIFF", wav->header.riffType, 4)) { in WAV_InputOpen() 134 FDKfread_EL(&(wav->header.riffSize), 4, 1, wav->fp); in WAV_InputOpen() 137 if (FDKfread(&wav->header.waveType, 1, 4, wav->fp) !=4) { in WAV_InputOpen() 141 if (FDKstrncmp("WAVE", wav->header.waveType, 4)) { in WAV_InputOpen() 147 if (FDKfread(&(wav->header.formatType), 1, 4, wav->fp) != 4) { in WAV_InputOpen() [all …]
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/external/sonic/samples/ |
D | README | 1 These wav files show how Sonic performs at increasing speech rates. All sound 4 sonic.wav 8 soundtouch.wav 9 This is the same recording as sonic.wav, but sped up using soundtouch, which 13 talking.wav 16 talking_2x.wav 19 espeak_s450.wav 21 espeak_s450.wav was generated using 'espeak -s450 -f test1.txt -w 22 espeak_s450.wav'. This is the highest speed currently supported by espeak, 25 espeak_sonic.wav [all …]
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/external/webrtc/webrtc/modules/media_file/ |
D | media_file_utility.cc | 75 int32_t ModuleFileUtility::ReadWavHeader(InStream& wav) in ReadWavHeader() argument 89 int len = wav.Read(&RIFFheaderObj, sizeof(WAVE_RIFF_header)); in ReadWavHeader() 118 len = wav.Read(&CHUNKheaderObj, sizeof(WAVE_CHUNK_header)); in ReadWavHeader() 136 len = wav.Read(&_wavFormatObj, sizeof(WAVE_FMTINFO_header)); in ReadWavHeader() 176 len = wav.Read(&dummyRead, 1); in ReadWavHeader() 196 len = wav.Read(&dummyRead, 1); in ReadWavHeader() 206 len = wav.Read(&CHUNKheaderObj, sizeof(WAVE_CHUNK_header)); in ReadWavHeader() 343 int32_t ModuleFileUtility::InitWavReading(InStream& wav, in InitWavReading() argument 350 if(ReadWavHeader(wav) == -1) in InitWavReading() 368 readLength = wav.Read(dummy, _readSizeBytes); in InitWavReading() [all …]
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D | media_file_utility.h | 55 int32_t ReadWavDataAsStereo(InStream& wav,
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/external/libgsm/tst/ |
D | lin2cod.c | 19 int wav = 0; variable 42 gsm_option(r, GSM_OPT_WAV49, &wav); 87 case 'w': wav++; break;
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D | cod2lin.c | 20 int wav = 0; variable 46 gsm_option(r, GSM_OPT_WAV49, &wav); 86 case 'w': wav++; break;
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/external/autotest/server/site_tests/audio_MediaBasicVerification/ |
D | control.test_wav | 8 NAME = "audio_MediaBasicVerification.wav" 9 PURPOSE = "Verify wav audio formats playback quality" 25 'public/audio_test/chameleon/Headphone/test_256_16.wav')
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/external/aac/libSYS/include/ |
D | wav_file.h | 186 INT WAV_InputRead (HANDLE_WAV wav, void *sampleBuffer, UINT numSamples, int nBufBits); 219 INT WAV_OutputWrite(HANDLE_WAV wav, void *sampleBuffer, UINT numberOfSamples, int nBufBits, int nSi…
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/external/autotest/server/site_tests/audio_AudioQualityAfterSuspend/ |
D | control.internal_speaker_wav | 10 NAME = "audio_AudioQualityAfterSuspend.internal_speaker.wav" 30 'public/audio_test/chameleon/Speaker/test_512_16.wav')
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D | control.headphone_wav | 10 NAME = "audio_AudioQualityAfterSuspend.headphone.wav" 29 'public/audio_test/chameleon/Headphone/test_256_16.wav')
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/external/sonic/ |
D | README | 12 how to use Sonic.java. To play with it, you'll need a "talking.wav" file in the 21 I sped up a 751958176 byte wav file with sonic (a 9 hour, 28 minute mono audio
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/external/Microsoft-GSL/tests/ |
D | multi_span_tests.cpp | 1638 auto wav = av.as_writeable_bytes(); in SUITE() local 1644 auto wav = as_writeable_bytes(av); in SUITE() local 1645 CHECK(wav.length() == av.length()); in SUITE() 1646 CHECK(wav.length() == 0); in SUITE() 1647 CHECK(wav.size_bytes() == 0); in SUITE() 1652 auto wav = as_writeable_bytes(av); in SUITE() local 1653 CHECK(wav.data() == (byte*) &a[0]); in SUITE() 1654 CHECK(wav.length() == sizeof(a)); in SUITE() 1664 auto wav = as_writeable_bytes(av); in SUITE() local 1665 for (auto& b : wav) { in SUITE()
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/external/sonic/doc/ |
D | post | 18 rm ../samples/*.wav index.html
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D | index.md | 53 soundstretch sample](soundstretch.wav), which uses SoundTouch, and compare 54 it to [this sonic sample](sonic.wav). Both are sped up by 2X. WSOLA
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/external/webrtc/webrtc/modules/ |
D | modules_unittests.isolate | 22 '<(DEPTH)/data/voice_engine/audio_tiny48.wav', 116 '<(DEPTH)/resources/utility/encapsulated_pcm16b_8khz.wav', 117 '<(DEPTH)/resources/utility/encapsulated_pcmu_8khz.wav',
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/external/ltp/testcases/commands/file/ |
D | file_test.sh | 100 18) file_test in.wav "RIFF (little-endian) data, WAVE audio, Microsoft PCM";;
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/external/python/cpython2/ |
D | .hgeol | 29 **.wav = BIN
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/external/autotest/client/site_tests/desktopui_MediaAudioFeedback/ |
D | control | 34 'sine440.wav',
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/external/sonic/debian/ |
D | control | 15 Sonic is a very simple utility that reads and writes wav files,
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/external/python/cpython2/Doc/library/ |
D | sndhdr.rst | 22 ``'au'``, ``'hcom'``, ``'sndr'``, ``'sndt'``, ``'voc'``, ``'wav'``, ``'8svx'``,
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/external/webrtc/ |
D | .gitignore | 61 /resources/**/*.wav
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/external/python/cpython2/PC/VC6/ |
D | readme.txt | 56 play sounds (typically .wav files) under Windows
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/external/python/cpython2/PC/VS9.0/ |
D | readme.txt | 103 play sounds (typically .wav files) under Windows
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/external/libmtp/logs/ |
D | mtp-detect-sonyericsson-c902.txt | 534 <extension>wav</extension> 535 <mime-type>audio/wav</mime-type>
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/external/ImageMagick/PerlMagick/t/reference/write/jng/ |
D | read_prog_jdaa.miff | 13 …>+��>*��=+��?-��G5��TE�~OI�T87�?+*�?10�:51�761�66,�0."�;5)�=3)�8)$�E24�XDP�wav��~�x|o��@AS�;AM�X_i…
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