Searched refs:wave_number (Results 1 – 2 of 2) sorted by relevance
43 float wave_number, in UniformCovarianceMatrix() argument52 if (wave_number > 0.f) { in UniformCovarianceMatrix()54 BesselJ0(wave_number * Distance(geometry[i], geometry[j])); in UniformCovarianceMatrix()
26 static void UniformCovarianceMatrix(float wave_number,