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Searched refs:weapon_two_damage (Results 1 – 2 of 2) sorted by relevance

/external/flatbuffers/samples/
Dsample_binary.cpp32 short weapon_two_damage = 5; in main() local
36 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage); in main()
/external/flatbuffers/docs/source/
DTutorial.md472 short weapon_two_damage = 5;
476 auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
580 uint16_t weapon_two_damage = 5;
583 ns(Weapon_ref_t) axe = ns(Weapon_create(B, weapon_two_name, weapon_two_damage));