Searched refs:workDesc (Results 1 – 1 of 1) sorted by relevance
841 const TRIANGLE_WORK_DESC &workDesc = *((TRIANGLE_WORK_DESC*)pDesc); in RasterizeTriangle() local856 triDesc.pUserClipBuffer = workDesc.pUserClipBuffer; in RasterizeTriangle()862 vX = _mm_load_ps(workDesc.pTriBuffer); in RasterizeTriangle()863 vY = _mm_load_ps(workDesc.pTriBuffer + 4); in RasterizeTriangle()864 vZ = _mm_load_ps(workDesc.pTriBuffer + 8); in RasterizeTriangle()865 vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); in RasterizeTriangle()941 float* pAttribs = workDesc.pAttribs; in RasterizeTriangle()944 float *pRecipW = workDesc.pTriBuffer + 12; in RasterizeTriangle()949 for(uint32_t i = 0; i < workDesc.numAttribs; i++) in RasterizeTriangle()975 triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8); in RasterizeTriangle()[all …]