Searched refs:worldY (Results 1 – 3 of 3) sorted by relevance
95 public int getHotSpot(float worldX, float worldY) { in getHotSpot() argument101 final int yTile = getHitTileY(worldY); in getHotSpot()129 public final int getHitTileY(float worldY) { in getHitTileY() argument136 final float flippedY = worldPixelHeight - (worldY); in getHitTileY()
211 public float snapFocalPointToWorldBoundsY(float worldY) { in snapFocalPointToWorldBoundsY() argument212 float focalPositionY = worldY; in snapFocalPointToWorldBoundsY()
586 final float worldY = worldHeight - ((y + 1) * tileHeight);587 GameObject object = spawn(type, worldX, worldY, false);