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Searched refs:writeDepth (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.hpp85 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
DPixelRoutine.cpp251 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad()
667 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1825 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local
1840 writeDepth, // depthTestEnable in createSubpassPipeline()
1841 writeDepth, // depthWriteEnable in createSubpassPipeline()