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Searched refs:write_depth (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c118 GLboolean write_depth, in get_drawpix_z_stencil_program() argument
125 const GLuint shaderIndex = write_depth * 2 + write_stencil; in get_drawpix_z_stencil_program()
141 if (write_depth) { in get_drawpix_z_stencil_program()
171 if (write_depth) { in get_drawpix_z_stencil_program()
564 GLboolean write_depth, GLboolean write_stencil) in draw_textured_quad() argument
627 if (write_depth) { in draw_textured_quad()
1065 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; in st_DrawPixels() local
1089 write_stencil = write_depth = GL_TRUE; in st_DrawPixels()
1093 write_depth = GL_TRUE; in st_DrawPixels()
1106 if (write_depth || write_stencil) { in st_DrawPixels()
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