Searched refs:yup (Results 1 – 4 of 4) sorted by relevance
81 GLboolean yup; /*< TRUE -> Y increases upward */ member402 if (osmesa->yup) { in compute_row_addresses()586 if (!osmesa->yup) { in osmesa_MapRenderbuffer()868 osmesa->yup = GL_TRUE; in OSMesaCreateContextAttribs()1097 osmesa->yup = value ? GL_TRUE : GL_FALSE; in OSMesaPixelStore()1137 *value = osmesa->yup; in OSMesaGetIntegerv()
481 Label yup(this), nope(this), out(this); in IsFastRegExpMap() local484 BranchIfFastRegExp(context, object, map, &yup, &nope); in IsFastRegExpMap()486 Bind(&yup); in IsFastRegExpMap()
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6885 "yup~r",