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Searched refs:zClear (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_depth.c708 GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local
711 _mesa_pack_float_z_row(rb->Format, 1, &zClear, &clear); in _swrast_clear_depth_stencil_buffer()
741 const GLfloat zClear = (GLfloat) ctx->Depth.Clear; in _swrast_clear_depth_stencil_buffer() local
748 zRow[j * 2 + 0] = zClear; in _swrast_clear_depth_stencil_buffer()