D | PixelRoutine.cpp | 67 Int zMask[4]; // Depth mask in quad() local 72 zMask[q] = cMask[q]; in quad() 107 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 225 zMask[q] &= cMask[q]; in quad() 237 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 251 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 255 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q… in quad() 266 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad() 280 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 396 …ne::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) in depthTest() argument [all …]
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