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Searched refs:zUni (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/shaders/
DSkPerlinNoiseShader.cpp1195 const char* zUni = uniformHandler->getUniformCStr(fZUni); in emitCode() local
1300 zUni); in emitCode()
1302 noiseOctavesFuncName.c_str(), zUni); in emitCode()
1304 noiseOctavesFuncName.c_str(), zUni); in emitCode()
1306 noiseOctavesFuncName.c_str(), zUni); in emitCode()