Searched refs:NB_SAMPLES (Results 1 – 2 of 2) sorted by relevance
104 private static final int NB_SAMPLES = 100; field in Scroller105 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];106 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];117 for (int i = 0; i < NB_SAMPLES; i++) {118 final float alpha = (float) i / NB_SAMPLES;144 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;315 final int index = (int) (NB_SAMPLES * t); in computeScrollOffset()318 if (index < NB_SAMPLES) { in computeScrollOffset()319 final float t_inf = (float) index / NB_SAMPLES; in computeScrollOffset()320 final float t_sup = (float) (index + 1) / NB_SAMPLES; in computeScrollOffset()
596 private static final int NB_SAMPLES = 100; field in OverScroller.SplineOverScroller597 private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1];598 private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1];607 for (int i = 0; i < NB_SAMPLES; i++) {608 final float alpha = (float) i / NB_SAMPLES;634 SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f;669 final int index = (int) (NB_SAMPLES * x); in adjustDuration()670 if (index < NB_SAMPLES) { in adjustDuration()671 final float x_inf = (float) index / NB_SAMPLES; in adjustDuration()672 final float x_sup = (float) (index + 1) / NB_SAMPLES; in adjustDuration()[all …]