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Searched refs:depthWriteEnable (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdProgramStore.cpp171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable); in rsdProgramStoreSetActive()
172 if (drv->depthTestEnable || ps->mHal.state.depthWriteEnable) { in rsdProgramStoreSetActive()
/frameworks/rs/
DrsProgramStore.cpp39 mHal.state.depthWriteEnable = depthMask; in ProgramStore()
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; in getProgramStore()
DrsProgramStore.h55 bool depthWriteEnable; member
/frameworks/rs/driver/runtime/
Drs_program.c25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()
Drs_structs.h114 bool depthWriteEnable; member
/frameworks/native/vulkan/include/vulkan/
Dvulkan.h2058 VkBool32 depthWriteEnable; member
/frameworks/native/vulkan/api/
Dvulkan.api2998 VkBool32 depthWriteEnable