Searched refs:depthWriteEnable (Results 1 – 7 of 7) sorted by relevance
171 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable); in rsdProgramStoreSetActive()172 if (drv->depthTestEnable || ps->mHal.state.depthWriteEnable) { in rsdProgramStoreSetActive()
39 mHal.state.depthWriteEnable = depthMask; in ProgramStore()103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; in getProgramStore()
55 bool depthWriteEnable; member
25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()
114 bool depthWriteEnable; member
2058 VkBool32 depthWriteEnable; member
2998 VkBool32 depthWriteEnable