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Searched refs:mPointerGesture (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp4262 mPointerGesture.reset(); in reset()
5229 if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()
5230 mPointerController->setSpots(mPointerGesture.currentGestureCoords, in dispatchPointerGestures()
5231 mPointerGesture.currentGestureIdToIndex, in dispatchPointerGestures()
5232 mPointerGesture.currentGestureIdBits); in dispatchPointerGestures()
5239 switch (mPointerGesture.currentGestureMode) { in dispatchPointerGestures()
5243 && mPointerGesture.lastGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()
5275 bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP in dispatchPointerGestures()
5276 || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG in dispatchPointerGestures()
5277 || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG in dispatchPointerGestures()
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DInputReader.h1758 } mPointerGesture; variable