Searched refs:mla4 (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | matrix.h | 347 static inline GLfixed mla4( GLfixed a0, GLfixed b0, in mla4() function 385 return mla4(a[0], b[0], a[1], b[1], a[2], b[2], a[3], b[3]); in dot4()
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D | matrix.cpp | 751 lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); in point4__generic() 752 lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); in point4__generic() 753 lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); in point4__generic() 754 lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, m[11], rw, m[15]); in point4__generic() 780 lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); in point4__mvui() 781 lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); in point4__mvui() 782 lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); in point4__mvui()
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