Searched refs:scalar (Results 1 – 18 of 18) sorted by relevance
/frameworks/native/libs/math/include/math/ |
D | TQuatHelpers.h | 129 constexpr QUATERNION<T> PURE operator *(QUATERNION<T> q, T scalar) { 131 return q *= scalar; 134 constexpr QUATERNION<T> PURE operator *(T scalar, QUATERNION<T> q) { 136 return q *= scalar; 140 constexpr QUATERNION<T> PURE operator /(QUATERNION<T> q, T scalar) { 142 return q /= scalar;
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/frameworks/rs/driver/runtime/ |
D | rs_quaternion.c | 109 rsQuaternionMultiply(rs_quaternion* q, float scalar) { in rsQuaternionMultiply() argument 110 q->w *= scalar; in rsQuaternionMultiply() 111 q->x *= scalar; in rsQuaternionMultiply() 112 q->y *= scalar; in rsQuaternionMultiply() 113 q->z *= scalar; in rsQuaternionMultiply()
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/frameworks/rs/script_api/include/ |
D | rs_quaternion.rsh | 225 * rsQuaternionMultiply: Multiply a quaternion by a scalar or another quaternion 227 * Multiplies a quaternion by a scalar or by another quaternion, e.g 228 * *q = *q * scalar; or *q = *q * *rhs;. 232 * scalar: Scalar to multiply the quaternion by. 237 rsQuaternionMultiply(rs_quaternion* q, float scalar) { 238 q->w *= scalar; 239 q->x *= scalar; 240 q->y *= scalar; 241 q->z *= scalar; 361 rsQuaternionMultiply(rs_quaternion* q, float scalar);
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D | rs_value_types.rsh | 24 * RenderScript supports the following scalar numerical types:
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D | rs_allocation_create.rsh | 137 * create Allocations of scalar and vector numerical types without creating
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D | rs_math.rsh | 737 * min_value: Lower bound, a scalar or matching vector.
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/frameworks/rs/tests/java_api/ImageProcessing2/src/com/android/rs/image/ |
D | fisheye_approx.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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D | fisheye.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/rs/tests/java_api/ScriptGroupTest/src/com/android/rs/sgtest/ |
D | fisheye_approx_f.rsh | 55 const float scalar = radian * factor * inv_dist; 56 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/rs/tests/java_api/ImageProcessing_jb/src/com/android/rs/image/ |
D | fisheye_approx.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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D | fisheye.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/rs/tests/java_api/ImageProcessing/src/com/android/rs/image/ |
D | fisheye_approx.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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D | fisheye.rsh | 53 const float scalar = radian * factor * inv_dist; 54 const float2 new_coord = mad(coord, scalar, center);
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/frameworks/native/services/surfaceflinger/tests/hwc2/ |
D | Hwc2TestProperties.cpp | 83 for (auto scalar : mScalars) { in update() local 84 mBufferAreas.push_back({static_cast<int32_t>(scalar * mDisplayArea.width), in update() 85 static_cast<int32_t>(scalar * mDisplayArea.height)}); in update()
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/frameworks/rs/script_api/ |
D | GenerateTestFiles.cpp | 96 void writeJavaArgumentClass(bool scalar, set<string>* javaGeneratedArgumentClasses) const; 239 void PermutationWriter::writeJavaArgumentClass(bool scalar, in writeJavaArgumentClass() argument 242 if (scalar) { in writeJavaArgumentClass() 254 bool isFieldArray = !scalar && p->mVectorSize != "1"; in writeJavaArgumentClass()
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D | rs_value_types.spec | 22 RenderScript supports the following scalar numerical types:
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D | rs_quaternion.spec | 373 arg: float scalar
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D | rs_allocation_create.spec | 146 create Allocations of scalar and vector numerical types without creating
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