Searched refs:mVelocity (Results 1 – 7 of 7) sorted by relevance
550 private int mVelocity; field in OverScroller.SplineOverScroller693 mVelocity = 0; in startScroll()720 mVelocity = 0; in springback()743 mVelocity = -delta; // only sign is used in startSpringback()751 mCurrVelocity = mVelocity = velocity; in fling()810 mVelocity = (int) (- mDeceleration * totalDuration); in fitOnBounceCurve()855 float distance = mVelocity * mVelocity / (2.0f * Math.abs(mDeceleration)); in onEdgeReached()856 final float sign = Math.signum(mVelocity); in onEdgeReached()860 mDeceleration = - sign * mVelocity * mVelocity / (2.0f * mOver); in onEdgeReached()866 mFinal = mStart + (int) (mVelocity > 0 ? distance : -distance); in onEdgeReached()[all …]
58 private float mVelocity; field in Scroller204 return mVelocity - mDeceleration * timePassed() / 2000.0f; in getCurrVelocity()393 mVelocity = velocity; in fling()
163 private float mVelocity; field in SwipeDetector217 mVelocity = 0; in onTouchEvent()294 mDisplacement, mVelocity)); in reportDragging()298 return mListener.onDrag(mDisplacement - mSubtractDisplacement, mVelocity); in reportDragging()306 mDisplacement, mVelocity)); in reportDragEnd()308 mListener.onDragEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS); in reportDragEnd()321 if (Math.abs(mVelocity) < 0.001f) { in computeVelocity()322 mVelocity = velocity; in computeVelocity()325 mVelocity = interpolate(mVelocity, velocity, alpha); in computeVelocity()327 return mVelocity; in computeVelocity()
33 private float mVelocity = 0f; field in DampedSpring114 float force = delta - 2.0f * mVelocity; in update()116 mVelocity += force * dts; in update()117 mValue += mVelocity * dts; in update()132 boolean hasVelocity = Math.abs(mVelocity) >= EPSILON; in isActive()143 mVelocity = 0.0f;
324 private PointF mVelocity;335 mVelocity = vel;357 mFrom.left += (mVelocity.x * (curTime - mPrevTime) / 1000f);358 mFrom.top += (mVelocity.y * (curTime - mPrevTime) / 1000f);364 mVelocity.x *= mFriction;365 mVelocity.y *= mFriction;
272 private float mVelocity; field in FlingAnimationUtils.VelocityInterpolator277 mVelocity = velocity; in VelocityInterpolator()284 return time * mVelocity / mDiff; in getInterpolation()
55 private float mVelocity; field in LauncherScroller234 mCurrVelocity : mVelocity - mDeceleration * timePassed() / 2000.0f; in getCurrVelocity()430 mVelocity = velocity; in fling()