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1-------------------------------------------------------------------------
2drawElements Quality Program Test Specification
3-----------------------------------------------
4
5Copyright 2014 The Android Open Source Project
6
7Licensed under the Apache License, Version 2.0 (the "License");
8you may not use this file except in compliance with the License.
9You may obtain a copy of the License at
10
11     http://www.apache.org/licenses/LICENSE-2.0
12
13Unless required by applicable law or agreed to in writing, software
14distributed under the License is distributed on an "AS IS" BASIS,
15WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16See the License for the specific language governing permissions and
17limitations under the License.
18-------------------------------------------------------------------------
19	Single vertex attribute vertex array tests
20
21Tests:
22 + dEQP-GLES3.functional.vertex_arrays.single_attribute.*
23
24Includes:
25 + Rendering with different strides from buffer and user pointer.
26 + Attribute normalization with different types and component counts.
27 + Passing attributes to vec{N}, ivec{N} and uvec{N} (1 < n < 5).
28 + Passing integer types to float types.
29 + Passing ingerer types to intgeger types.
30 + Using buffers with different usage.
31 + Buffer attributes with different offsets.
32 + Different first values for glDrawArrays
33
34Excludes:
35 + Buffer data modifications
36 + Stride less than types own size
37 + Robustness with nan or inf
38 + Index buffers or glDrawElements
39 + Exact precision of attributes as input is clamped to very few bits of output.
40
41Description:
42
43Testcases generate data that defines quads in testcase specifig format.
44This takes account stride, offsets and other parameters. Input types must
45have two or more components to form distinct coordinates. First two components
46are coordinates and six subsequent attributes form two triangles which define a
47quad. Third and fourth component are same for each vertex in quad.
48This data is uploaded to buffer or used from user pointer while rendering.
49Rendering uses simple shader that takes first two components and adds
50first to third component and second to fourth component if more than
51two components are used. First and third component are used as x coordinate
52and second and fourth as y. These values are also scaled to range from -1.0 to 1.0.
53Test renders only once and result is checked against reference implementations result.
54
55Stride tests render different input type and component count combinations from buffer
56and user pointer. Stride testcases test npot and pot strides and types real size as stride.
57Data is passed to shader as vec4.
58
59Normalization is tested with different input types and component counts. User
60pointers are used as source for data and vec4 is used in shaders.
61
62Output type tests pass different input types to different vector types in shader.
63Also different input type and output type component counts are tested. Data is used
64from user pointer.
65
66Usage testcases test buffers with different usage parameters with different strides
67and different sized types. The data is used as vec2 in shaders.
68