1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Negative Buffer API tests.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fNegativeBufferApiTests.hpp"
25
26 #include "gluCallLogWrapper.hpp"
27
28 #include "glwDefs.hpp"
29 #include "glwEnums.hpp"
30
31 namespace deqp
32 {
33 namespace gles31
34 {
35 namespace Functional
36 {
37 namespace NegativeTestShared
38 {
39
40 using tcu::TestLog;
41 using glu::CallLogWrapper;
42 using namespace glw;
43
44 // Buffers
bind_buffer(NegativeTestContext & ctx)45 void bind_buffer (NegativeTestContext& ctx)
46 {
47 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values.");
48 ctx.glBindBuffer(-1, 0);
49 ctx.expectError(GL_INVALID_ENUM);
50 ctx.endSection();
51 }
52
delete_buffers(NegativeTestContext & ctx)53 void delete_buffers (NegativeTestContext& ctx)
54 {
55 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
56 ctx.glDeleteBuffers(-1, 0);
57 ctx.expectError(GL_INVALID_VALUE);
58 ctx.endSection();
59 }
60
gen_buffers(NegativeTestContext & ctx)61 void gen_buffers (NegativeTestContext& ctx)
62 {
63 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
64 ctx.glGenBuffers(-1, 0);
65 ctx.expectError(GL_INVALID_VALUE);
66 ctx.endSection();
67 }
68
buffer_data(NegativeTestContext & ctx)69 void buffer_data (NegativeTestContext& ctx)
70 {
71 GLuint buffer = 0x1234;
72 ctx.glGenBuffers(1, &buffer);
73 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
74
75 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
76 ctx.glBufferData(-1, 0, NULL, GL_STREAM_DRAW);
77 ctx.expectError(GL_INVALID_ENUM);
78 ctx.endSection();
79
80 ctx.beginSection("GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW.");
81 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1);
82 ctx.expectError(GL_INVALID_ENUM);
83 ctx.endSection();
84
85 ctx.beginSection("GL_INVALID_VALUE is generated if size is negative.");
86 ctx.glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW);
87 ctx.expectError(GL_INVALID_VALUE);
88 ctx.endSection();
89
90 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
91 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
92 ctx.glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW);
93 ctx.expectError(GL_INVALID_OPERATION);
94 ctx.endSection();
95
96 ctx.glDeleteBuffers(1, &buffer);
97 }
98
buffer_sub_data(NegativeTestContext & ctx)99 void buffer_sub_data (NegativeTestContext& ctx)
100 {
101 GLuint buffer = 0x1234;
102 ctx.glGenBuffers(1, &buffer);
103 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
104 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
105
106 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER.");
107 ctx.glBufferSubData(-1, 1, 1, 0);
108 ctx.expectError(GL_INVALID_ENUM);
109 ctx.endSection();
110
111 ctx.beginSection("GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target.");
112 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0);
113 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
114 ctx.expectError(GL_INVALID_OPERATION);
115 ctx.endSection();
116
117 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object being updated is mapped.");
118 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT);
120 ctx.expectError(GL_NO_ERROR);
121 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0);
122 ctx.expectError(GL_INVALID_OPERATION);
123 ctx.endSection();
124
125 ctx.glDeleteBuffers(1, &buffer);
126 }
127
buffer_sub_data_size_offset(NegativeTestContext & ctx)128 void buffer_sub_data_size_offset (NegativeTestContext& ctx)
129 {
130 GLuint buffer = 0x1234;
131 ctx.glGenBuffers(1, &buffer);
132 ctx.glBindBuffer(GL_ARRAY_BUFFER, buffer);
133 ctx.glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW);
134
135 ctx.beginSection("GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store.");
136 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0);
137 ctx.expectError(GL_INVALID_VALUE);
138 ctx.glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0);
139 ctx.expectError(GL_INVALID_VALUE);
140 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0);
141 ctx.expectError(GL_INVALID_VALUE);
142 ctx.glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0);
143 ctx.expectError(GL_INVALID_VALUE);
144 ctx.glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0);
145 ctx.expectError(GL_INVALID_VALUE);
146 ctx.glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0);
147 ctx.expectError(GL_INVALID_VALUE);
148 ctx.endSection();
149
150 ctx.glDeleteBuffers(1, &buffer);
151 }
152
clear(NegativeTestContext & ctx)153 void clear (NegativeTestContext& ctx)
154 {
155 ctx.beginSection("GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask.");
156 ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
157 ctx.expectError(GL_NO_ERROR);
158 ctx.glClear(0x00000200);
159 ctx.expectError(GL_INVALID_VALUE);
160 ctx.glClear(0x00001000);
161 ctx.expectError(GL_INVALID_VALUE);
162 ctx.glClear(0x00000010);
163 ctx.expectError(GL_INVALID_VALUE);
164 ctx.endSection();
165 }
166
read_pixels(NegativeTestContext & ctx)167 void read_pixels (NegativeTestContext& ctx)
168 {
169 std::vector<GLubyte> ubyteData (4);
170 GLuint fbo = 0x1234;
171
172 ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
173 ctx.glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]);
174 ctx.expectError(GL_INVALID_OPERATION);
175 ctx.endSection();
176
177 ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
178 ctx.glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
179 ctx.expectError(GL_INVALID_VALUE);
180 ctx.glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
181 ctx.expectError(GL_INVALID_VALUE);
182 ctx.glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
183 ctx.expectError(GL_INVALID_VALUE);
184 ctx.endSection();
185
186 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
187 ctx.glGenFramebuffers(1, &fbo);
188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
190 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
191 ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
192 ctx.endSection();
193
194 ctx.glDeleteFramebuffers(1, &fbo);
195 }
196
readn_pixels(NegativeTestContext & ctx)197 void readn_pixels (NegativeTestContext& ctx)
198 {
199 std::vector<GLfloat> floatData (4);
200 std::vector<GLubyte> ubyteData (4);
201 GLuint fbo = 0x1234;
202
203 if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))
204 && !ctx.isExtensionSupported("GL_KHR_robustness")
205 && !ctx.isExtensionSupported("GL_EXT_robustness"))
206 {
207 TCU_THROW(NotSupportedError, "GLES 3.2 or robustness extension not supported");
208 }
209
210 ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of format and type is unsupported.");
211 ctx.glReadnPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, (int) ubyteData.size(), &ubyteData[0]);
212 ctx.expectError(GL_INVALID_OPERATION);
213 ctx.endSection();
214
215 ctx.beginSection("GL_INVALID_VALUE is generated if either width or height is negative.");
216 ctx.glReadnPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
217 ctx.expectError(GL_INVALID_VALUE);
218 ctx.glReadnPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
219 ctx.expectError(GL_INVALID_VALUE);
220 ctx.glReadnPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
221 ctx.expectError(GL_INVALID_VALUE);
222 ctx.endSection();
223
224 ctx.beginSection("GL_INVALID_OPERATION is generated by ReadnPixels if the buffer size required to store the requested data is larger than bufSize.");
225 ctx.glReadnPixels(0, 0, 0x1234, 0x1234, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
226 ctx.expectError(GL_INVALID_OPERATION);
227 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, (int) floatData.size(), &floatData[0]);
228 ctx.expectError(GL_INVALID_OPERATION);
229 ctx.endSection();
230
231 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
232 ctx.glGenFramebuffers(1, &fbo);
233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
235 ctx.glReadnPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (int) ubyteData.size(), &ubyteData[0]);
236 ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
237 ctx.endSection();
238
239 ctx.glDeleteFramebuffers(1, &fbo);
240 }
241
read_pixels_format_mismatch(NegativeTestContext & ctx)242 void read_pixels_format_mismatch (NegativeTestContext& ctx)
243 {
244 std::vector<GLubyte> ubyteData (4);
245 std::vector<GLushort> ushortData (4);
246 GLint readFormat = 0x1234;
247 GLint readType = 0x1234;
248
249 ctx.beginSection("Unsupported combinations of format and type will generate an GL_INVALID_OPERATION error.");
250 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
251 ctx.expectError(GL_INVALID_OPERATION);
252 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]);
253 ctx.expectError(GL_INVALID_OPERATION);
254 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
255 ctx.expectError(GL_INVALID_OPERATION);
256 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]);
257 ctx.expectError(GL_INVALID_OPERATION);
258 ctx.glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
259 ctx.expectError(GL_INVALID_OPERATION);
260 ctx.glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]);
261 ctx.expectError(GL_INVALID_OPERATION);
262 ctx.endSection();
263
264 ctx.beginSection("GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE.");
265 ctx.glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
266 ctx.expectError(GL_NO_ERROR);
267 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
268 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
269 ctx.glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]);
270 ctx.expectError(GL_NO_ERROR);
271 ctx.endSection();
272 }
273
read_pixels_fbo_format_mismatch(NegativeTestContext & ctx)274 void read_pixels_fbo_format_mismatch (NegativeTestContext& ctx)
275 {
276 std::vector<GLubyte> ubyteData(4);
277 std::vector<float> floatData(4);
278 deUint32 fbo = 0x1234;
279 deUint32 texture = 0x1234;
280
281 ctx.glGenTextures (1, &texture);
282 ctx.glBindTexture (GL_TEXTURE_2D, texture);
283 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
284 ctx.glGenFramebuffers (1, &fbo);
285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
287 ctx.expectError (GL_NO_ERROR);
288
289 ctx.beginSection("GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type.");
290
291 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
294 ctx.expectError (GL_NO_ERROR);
295 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
296 ctx.expectError (GL_INVALID_OPERATION);
297
298 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
301 ctx.expectError (GL_NO_ERROR);
302 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
303 ctx.expectError (GL_INVALID_OPERATION);
304
305 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
306 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
308 ctx.expectError (GL_NO_ERROR);
309 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]);
310 ctx.expectError (GL_INVALID_OPERATION);
311
312 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) ||
313 ctx.isExtensionSupported("GL_EXT_color_buffer_float"))
314 {
315 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
316 ctx.expectError (GL_NO_ERROR);
317 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
319 ctx.expectError (GL_NO_ERROR);
320 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_INT, &floatData[0]);
321 ctx.expectError (GL_INVALID_OPERATION);
322 }
323
324 ctx.endSection();
325
326 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero.");
327
328 int binding = -1;
329 int sampleBuffers = 0x1234;
330 deUint32 rbo = 0x1234;
331
332 ctx.glGenRenderbuffers(1, &rbo);
333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
336
337 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding);
338 ctx.getLog() << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage;
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
340 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers);
341 ctx.getLog() << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage;
342 ctx.expectError (GL_NO_ERROR);
343
344 if (binding == 0 || sampleBuffers <= 0)
345 {
346 ctx.getLog() << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage;
347 ctx.fail("Got invalid value");
348 }
349 else
350 {
351 ctx.glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]);
352 ctx.expectError (GL_INVALID_OPERATION);
353 }
354
355 ctx.endSection();
356
357 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
358 ctx.glBindTexture (GL_TEXTURE_2D, 0);
359 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
360 ctx.glDeleteFramebuffers (1, &fbo);
361 ctx.glDeleteTextures (1, &texture);
362 ctx.glDeleteRenderbuffers (1, &rbo);
363 }
364
bind_buffer_range(NegativeTestContext & ctx)365 void bind_buffer_range (NegativeTestContext& ctx)
366 {
367 deUint32 bufAC = 0x1234;
368 deUint32 bufU = 0x1234;
369 deUint32 bufTF = 0x1234;
370 int maxTFSize = 0x1234;
371 int maxUSize = 0x1234;
372 int uAlignment = 0x1234;
373
374 ctx.glGenBuffers(1, &bufU);
375 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
376 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
377
378 ctx.glGenBuffers(1, &bufTF);
379 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
380 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
381
382 ctx.glGenBuffers(1, &bufAC);
383 ctx.glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bufAC);
384 ctx.glBufferData(GL_ATOMIC_COUNTER_BUFFER, 16, NULL, GL_STREAM_DRAW);
385
386 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
387 ctx.glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4);
388 ctx.expectError(GL_INVALID_ENUM);
389 ctx.endSection();
390
391 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
392 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
393 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4);
394 ctx.expectError(GL_INVALID_VALUE);
395 ctx.endSection();
396
397 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
398 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4);
400 ctx.expectError(GL_INVALID_VALUE);
401 ctx.endSection();
402
403 ctx.beginSection("GL_INVALID_VALUE is generated if size is less than or equal to zero.");
404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1);
405 ctx.expectError(GL_INVALID_VALUE);
406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0);
407 ctx.expectError(GL_INVALID_VALUE);
408 ctx.endSection();
409
410 ctx.beginSection("GL_INVALID_VALUE is generated if offset is less than zero.");
411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0);
412 ctx.expectError(GL_INVALID_VALUE);
413 ctx.endSection();
414
415 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4.");
416 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5);
417 ctx.expectError(GL_INVALID_VALUE);
418 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4);
419 ctx.expectError(GL_INVALID_VALUE);
420 ctx.glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7);
421 ctx.expectError(GL_INVALID_VALUE);
422 ctx.endSection();
423
424 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.");
425 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment);
426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4);
427 ctx.expectError(GL_INVALID_VALUE);
428 ctx.endSection();
429
430 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
431 {
432 int maxACize = 0x1234;
433 int maxSSize = 0x1234;
434 int ssAlignment = 0x1234;
435
436 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and index is greater than or equal to GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS.");
437 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize);
438 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, maxACize, bufU, 0, 4);
439 ctx.expectError(GL_INVALID_VALUE);
440 ctx.endSection();
441
442 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and index is greater than or equal to GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS.");
443 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize);
444 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, maxSSize, bufU, 0, 4);
445 ctx.expectError(GL_INVALID_VALUE);
446 ctx.endSection();
447
448 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_ATOMIC_COUNTER_BUFFER and offset is not multiples of 4.");
449 ctx.glBindBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, bufTF, 5, 4);
450 ctx.expectError(GL_INVALID_VALUE);
451 ctx.endSection();
452
453 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment);
454
455 if (ssAlignment != 1)
456 {
457 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_SHADER_STORAGE_BUFFER and offset is not a multiple of the value of GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT.");
458 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4);
459 ctx.expectError(GL_INVALID_VALUE);
460 ctx.endSection();
461 }
462 }
463
464 ctx.glDeleteBuffers(1, &bufU);
465 ctx.glDeleteBuffers(1, &bufTF);
466 ctx.glDeleteBuffers(1, &bufAC);
467 }
468
bind_buffer_base(NegativeTestContext & ctx)469 void bind_buffer_base (NegativeTestContext& ctx)
470 {
471 deUint32 bufU = 0x1234;
472 deUint32 bufTF = 0x1234;
473 int maxUSize = 0x1234;
474 int maxTFSize = 0x1234;
475
476 ctx.glGenBuffers(1, &bufU);
477 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU);
478 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW);
479
480 ctx.glGenBuffers(1, &bufTF);
481 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF);
482 ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW);
483 ctx.expectError(GL_NO_ERROR);
484
485 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER.");
486 ctx.glBindBufferBase(-1, 0, bufU);
487 ctx.expectError(GL_INVALID_ENUM);
488 ctx.glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU);
489 ctx.expectError(GL_INVALID_ENUM);
490 ctx.endSection();
491
492 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS.");
493 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize);
494 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU);
495 ctx.expectError(GL_INVALID_VALUE);
496 ctx.endSection();
497
498 ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS.");
499 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize);
500 ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF);
501 ctx.expectError(GL_INVALID_VALUE);
502 ctx.endSection();
503
504 ctx.glDeleteBuffers(1, &bufU);
505 ctx.glDeleteBuffers(1, &bufTF);
506 }
507
clear_bufferiv(NegativeTestContext & ctx)508 void clear_bufferiv (NegativeTestContext& ctx)
509 {
510 std::vector<int> data (32*32);
511 deUint32 fbo = 0x1234;
512 deUint32 texture = 0x1234;
513 int maxDrawBuffers = 0x1234;
514
515 ctx.glGenTextures (1, &texture);
516 ctx.glBindTexture (GL_TEXTURE_2D, texture);
517 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
518 ctx.glGenFramebuffers (1, &fbo);
519 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
520 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
521 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
522 ctx.expectError (GL_NO_ERROR);
523
524 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not an accepted value.");
525 ctx.glClearBufferiv (-1, 0, &data[0]);
526 ctx.expectError (GL_INVALID_ENUM);
527 ctx.glClearBufferiv (GL_FRAMEBUFFER, 0, &data[0]);
528 ctx.expectError (GL_INVALID_ENUM);
529 ctx.endSection();
530
531 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL.");
532 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]);
533 ctx.expectError (GL_INVALID_ENUM);
534 ctx.glClearBufferiv (GL_DEPTH_STENCIL, 1, &data[0]);
535 ctx.expectError (GL_INVALID_ENUM);
536 ctx.endSection();
537
538 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
539 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
540 ctx.glClearBufferiv (GL_COLOR, maxDrawBuffers, &data[0]);
541 ctx.expectError (GL_INVALID_VALUE);
542 ctx.endSection();
543
544 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR or GL_STENCIL and drawBuffer is negative.");
545 ctx.glClearBufferiv (GL_COLOR, -1, &data[0]);
546 ctx.expectError (GL_INVALID_VALUE);
547 ctx.endSection();
548
549 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero.");
550 ctx.glClearBufferiv (GL_STENCIL, 1, &data[0]);
551 ctx.expectError (GL_INVALID_VALUE);
552 ctx.endSection();
553
554 ctx.glDeleteFramebuffers (1, &fbo);
555 ctx.glDeleteTextures (1, &texture);
556 }
557
clear_bufferuiv(NegativeTestContext & ctx)558 void clear_bufferuiv (NegativeTestContext& ctx)
559 {
560 std::vector<deUint32> data (32*32);
561 deUint32 fbo = 0x1234;
562 deUint32 texture = 0x1234;
563 int maxDrawBuffers = 0x1234;
564
565 ctx.glGenTextures (1, &texture);
566 ctx.glBindTexture (GL_TEXTURE_2D, texture);
567 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
568 ctx.glGenFramebuffers (1, &fbo);
569 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
570 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
571 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
572 ctx.expectError (GL_NO_ERROR);
573
574 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR.");
575 ctx.glClearBufferuiv (-1, 0, &data[0]);
576 ctx.expectError (GL_INVALID_ENUM);
577 ctx.glClearBufferuiv (GL_FRAMEBUFFER, 0, &data[0]);
578 ctx.expectError (GL_INVALID_ENUM);
579 ctx.endSection();
580
581 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL, or GL_DEPTH_STENCIL.");
582 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]);
583 ctx.expectError (GL_INVALID_ENUM);
584 ctx.glClearBufferuiv (GL_STENCIL, 0, &data[0]);
585 ctx.expectError (GL_INVALID_ENUM);
586 ctx.glClearBufferuiv (GL_DEPTH_STENCIL, 0, &data[0]);
587 ctx.expectError (GL_INVALID_ENUM);
588 ctx.endSection();
589
590 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
591 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
592 ctx.glClearBufferuiv (GL_COLOR, maxDrawBuffers, &data[0]);
593 ctx.expectError (GL_INVALID_VALUE);
594 ctx.endSection();
595
596 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
597 ctx.glClearBufferuiv (GL_COLOR, -1, &data[0]);
598 ctx.expectError (GL_INVALID_VALUE);
599 ctx.endSection();
600
601 ctx.glDeleteFramebuffers (1, &fbo);
602 ctx.glDeleteTextures (1, &texture);
603 }
604
clear_bufferfv(NegativeTestContext & ctx)605 void clear_bufferfv (NegativeTestContext& ctx)
606 {
607 std::vector<float> data (32*32);
608 deUint32 fbo = 0x1234;
609 deUint32 texture = 0x1234;
610 int maxDrawBuffers = 0x1234;
611
612 ctx.glGenTextures (1, &texture);
613 ctx.glBindTexture (GL_TEXTURE_2D, texture);
614 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
615 ctx.glGenFramebuffers (1, &fbo);
616 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
617 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
618 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
619 ctx.expectError (GL_NO_ERROR);
620
621 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_COLOR or GL_DEPTH.");
622 ctx.glClearBufferfv (-1, 0, &data[0]);
623 ctx.expectError (GL_INVALID_ENUM);
624 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]);
625 ctx.expectError (GL_INVALID_ENUM);
626 ctx.endSection();
627
628 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL.");
629 ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]);
630 ctx.expectError (GL_INVALID_ENUM);
631 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]);
632 ctx.expectError (GL_INVALID_ENUM);
633 ctx.endSection();
634
635 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS.");
636 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
637 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]);
638 ctx.expectError (GL_INVALID_VALUE);
639 ctx.endSection();
640
641 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_COLOR and drawBuffer is negative.");
642 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]);
643 ctx.expectError (GL_INVALID_VALUE);
644 ctx.endSection();
645
646 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero.");
647 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]);
648 ctx.expectError (GL_INVALID_VALUE);
649 ctx.endSection();
650
651 ctx.glDeleteFramebuffers (1, &fbo);
652 ctx.glDeleteTextures (1, &texture);
653 }
654
clear_bufferfi(NegativeTestContext & ctx)655 void clear_bufferfi (NegativeTestContext& ctx)
656 {
657 ctx.beginSection("GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL.");
658 ctx.glClearBufferfi (-1, 0, 1.0f, 1);
659 ctx.expectError (GL_INVALID_ENUM);
660 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1);
661 ctx.expectError (GL_INVALID_ENUM);
662 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1);
663 ctx.expectError (GL_INVALID_ENUM);
664 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1);
665 ctx.expectError (GL_INVALID_ENUM);
666 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1);
667 ctx.expectError (GL_INVALID_ENUM);
668 ctx.endSection();
669
670 ctx.beginSection("GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero.");
671 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1);
672 ctx.expectError (GL_INVALID_VALUE);
673 ctx.endSection();
674 }
675
copy_buffer_sub_data(NegativeTestContext & ctx)676 void copy_buffer_sub_data (NegativeTestContext& ctx)
677 {
678 deUint32 buf[2];
679 std::vector<float> data (32*32);
680
681 ctx.glGenBuffers (2, buf);
682 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]);
683 ctx.glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
684 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
685 ctx.glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
686 ctx.expectError (GL_NO_ERROR);
687
688 ctx.beginSection("GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative.");
689 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4);
690 ctx.expectError (GL_INVALID_VALUE);
691 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4);
692 ctx.expectError (GL_INVALID_VALUE);
693 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4);
694 ctx.expectError (GL_INVALID_VALUE);
695 ctx.endSection();
696
697 ctx.beginSection("GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget.");
698 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
699 ctx.expectError (GL_INVALID_VALUE);
700 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16);
701 ctx.expectError (GL_INVALID_VALUE);
702 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4);
703 ctx.expectError (GL_INVALID_VALUE);
704 ctx.endSection();
705
706 ctx.beginSection("GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget.");
707 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36);
708 ctx.expectError (GL_INVALID_VALUE);
709 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16);
710 ctx.expectError (GL_INVALID_VALUE);
711 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4);
712 ctx.expectError (GL_INVALID_VALUE);
713 ctx.endSection();
714
715 ctx.beginSection("GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap.");
716 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]);
717 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4);
718 ctx.expectError (GL_NO_ERROR);
719 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4);
720 ctx.expectError (GL_INVALID_VALUE);
721 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18);
722 ctx.expectError (GL_INVALID_VALUE);
723 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
724 ctx.endSection();
725
726 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget.");
727 ctx.glBindBuffer (GL_COPY_READ_BUFFER, 0);
728 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
729 ctx.expectError (GL_INVALID_OPERATION);
730
731 ctx.glBindBuffer (GL_COPY_READ_BUFFER, buf[0]);
732 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, 0);
733 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
734 ctx.expectError (GL_INVALID_OPERATION);
735
736 ctx.glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]);
737 ctx.endSection();
738
739 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped.");
740 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT);
741 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
742 ctx.expectError (GL_INVALID_OPERATION);
743 ctx.glUnmapBuffer (GL_COPY_READ_BUFFER);
744
745 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT);
746 ctx.glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16);
747 ctx.expectError (GL_INVALID_OPERATION);
748 ctx.glUnmapBuffer (GL_COPY_WRITE_BUFFER);
749 ctx.endSection();
750
751 ctx.glDeleteBuffers(2, buf);
752 }
753
draw_buffers(NegativeTestContext & ctx)754 void draw_buffers (NegativeTestContext& ctx)
755 {
756 deUint32 fbo = 0x1234;
757 deUint32 texture = 0x1234;
758 int maxDrawBuffers = 0x1234;
759 int maxColorAttachments = -1;
760 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
761 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
762 std::vector<deUint32> values (maxDrawBuffers+1);
763 std::vector<deUint32> attachments (4);
764 std::vector<GLfloat> data (32*32);
765 values[0] = GL_NONE;
766 values[1] = GL_BACK;
767 values[2] = GL_COLOR_ATTACHMENT0;
768 values[3] = GL_DEPTH_ATTACHMENT;
769 attachments[0] = (glw::GLenum) (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
770 attachments[1] = GL_COLOR_ATTACHMENT0;
771 attachments[2] = GL_COLOR_ATTACHMENT1;
772 attachments[3] = GL_NONE;
773
774 ctx.glGenTextures (1, &texture);
775 ctx.glBindTexture (GL_TEXTURE_2D, texture);
776 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
777 ctx.glGenFramebuffers (1, &fbo);
778 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
779 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
780 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
781 ctx.expectError (GL_NO_ERROR);
782
783 ctx.beginSection("GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value.");
784 ctx.glDrawBuffers (2, &values[2]);
785 ctx.expectError (GL_INVALID_ENUM);
786 ctx.endSection();
787
788 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a draw framebuffer and DrawBuffers is supplied with BACK or COLOR_ATTACHMENTm where m is greater than or equal to the value of MAX_COLOR_ATTACHMENTS.");
789 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
790 ctx.glDrawBuffers (1, &values[1]);
791 ctx.expectError (GL_INVALID_OPERATION);
792 ctx.glDrawBuffers (4, &attachments[0]);
793 ctx.expectError (GL_INVALID_OPERATION);
794 ctx.endSection();
795
796 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1.");
797 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
798 ctx.glDrawBuffers (2, &values[0]);
799 ctx.expectError (GL_INVALID_OPERATION);
800 ctx.endSection();
801
802 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens.");
803 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
804 ctx.glDrawBuffers (1, &values[2]);
805 ctx.expectError (GL_INVALID_OPERATION);
806 ctx.endSection();
807
808 ctx.beginSection("GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi.");
809 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
810 ctx.glDrawBuffers (1, &values[1]);
811 ctx.expectError (GL_INVALID_OPERATION);
812 ctx.glDrawBuffers (4, &attachments[0]);
813 ctx.expectError (GL_INVALID_OPERATION);
814
815 ctx.endSection();
816
817 ctx.beginSection("GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS.");
818 ctx.glDrawBuffers (-1, &values[1]);
819 ctx.expectError (GL_INVALID_VALUE);
820 ctx.glDrawBuffers (maxDrawBuffers+1, &values[0]);
821 ctx.expectError (GL_INVALID_VALUE);
822 ctx.endSection();
823
824 ctx.glDeleteTextures(1, &texture);
825 ctx.glDeleteFramebuffers(1, &fbo);
826 }
827
flush_mapped_buffer_range(NegativeTestContext & ctx)828 void flush_mapped_buffer_range (NegativeTestContext& ctx)
829 {
830 deUint32 buf = 0x1234;
831 std::vector<GLfloat> data (32);
832
833 ctx.glGenBuffers (1, &buf);
834 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
835 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ);
836 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
837 ctx.expectError (GL_NO_ERROR);
838
839 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted values.");
840 ctx.glFlushMappedBufferRange(-1, 0, 16);
841 ctx.expectError (GL_INVALID_ENUM);
842 ctx.endSection();
843
844 ctx.beginSection("GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping.");
845 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1);
846 ctx.expectError (GL_INVALID_VALUE);
847 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1);
848 ctx.expectError (GL_INVALID_VALUE);
849 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8);
850 ctx.expectError (GL_INVALID_VALUE);
851 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4);
852 ctx.expectError (GL_INVALID_VALUE);
853 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24);
854 ctx.expectError (GL_INVALID_VALUE);
855 ctx.endSection();
856
857 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
858 ctx.glBindBuffer (GL_ARRAY_BUFFER, 0);
859 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
860 ctx.expectError (GL_INVALID_OPERATION);
861 ctx.endSection();
862
863 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag.");
864 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
865 ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
866 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
867 ctx.expectError (GL_INVALID_OPERATION);
868 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
869 ctx.glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8);
870 ctx.expectError (GL_INVALID_OPERATION);
871 ctx.endSection();
872
873 ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
874 ctx.glDeleteBuffers (1, &buf);
875 }
876
map_buffer_range(NegativeTestContext & ctx)877 void map_buffer_range (NegativeTestContext& ctx)
878 {
879 deUint32 buf = 0x1234;
880 std::vector<GLfloat> data (32);
881
882 ctx.glGenBuffers (1, &buf);
883 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
884 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
885 ctx.expectError (GL_NO_ERROR);
886
887 ctx.beginSection("GL_INVALID_VALUE is generated if either of offset or length is negative.");
888 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT);
889 ctx.expectError (GL_INVALID_VALUE);
890
891 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT);
892 ctx.expectError (GL_INVALID_VALUE);
893 ctx.endSection();
894
895 ctx.beginSection("GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE.");
896 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT);
897 ctx.expectError (GL_INVALID_VALUE);
898
899 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT);
900 ctx.expectError (GL_INVALID_VALUE);
901
902 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT);
903 ctx.expectError (GL_INVALID_VALUE);
904 ctx.endSection();
905
906 ctx.beginSection("GL_INVALID_VALUE is generated if access has any bits set other than those accepted.");
907 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000);
908 ctx.expectError (GL_INVALID_VALUE);
909
910 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000);
911 ctx.expectError (GL_INVALID_VALUE);
912 ctx.endSection();
913
914 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer is already in a mapped state.");
915 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT);
916 ctx.expectError (GL_NO_ERROR);
917 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT);
918 ctx.expectError (GL_INVALID_OPERATION);
919 ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
920 ctx.endSection();
921
922 ctx.beginSection("GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set.");
923 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT);
924 ctx.expectError (GL_INVALID_OPERATION);
925 ctx.endSection();
926
927 ctx.beginSection("GL_INVALID_OPERATION is generated if length is 0");
928 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 0, GL_MAP_READ_BIT);
929 ctx.expectError (GL_INVALID_OPERATION);
930 ctx.endSection();
931
932 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set.");
933 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
934 ctx.expectError (GL_INVALID_OPERATION);
935
936 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
937 ctx.expectError (GL_INVALID_OPERATION);
938
939 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
940 ctx.expectError (GL_INVALID_OPERATION);
941 ctx.endSection();
942
943 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set.");
944 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
945 ctx.expectError (GL_INVALID_OPERATION);
946 ctx.endSection();
947
948 ctx.glDeleteBuffers (1, &buf);
949 }
950
read_buffer(NegativeTestContext & ctx)951 void read_buffer (NegativeTestContext& ctx)
952 {
953 deUint32 fbo = 0x1234;
954 deUint32 texture = 0x1234;
955 int maxColorAttachments = 0x1234;
956
957 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
958 ctx.glGenTextures (1, &texture);
959 ctx.glBindTexture (GL_TEXTURE_2D, texture);
960 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
961 ctx.glGenFramebuffers (1, &fbo);
962 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
963 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
964 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
965 ctx.expectError (GL_NO_ERROR);
966
967 ctx.beginSection("GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi.");
968 ctx.glReadBuffer (GL_NONE);
969 ctx.expectError (GL_NO_ERROR);
970 ctx.glReadBuffer (1);
971 ctx.expectError (GL_INVALID_ENUM);
972 ctx.glReadBuffer (GL_FRAMEBUFFER);
973 ctx.expectError (GL_INVALID_ENUM);
974 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1);
975 ctx.expectError (GL_INVALID_ENUM);
976 ctx.glReadBuffer (GL_FRONT);
977 ctx.expectError (GL_INVALID_ENUM);
978
979 // \ note Spec isn't actually clear here, but it is safe to assume that
980 // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm
981 // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0).
982 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT);
983 ctx.expectError (GL_INVALID_ENUM);
984 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT);
985 ctx.expectError (GL_INVALID_ENUM);
986 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1);
987 ctx.expectError (GL_INVALID_ENUM);
988 ctx.glReadBuffer (0xffffffffu);
989 ctx.expectError (GL_INVALID_ENUM);
990 ctx.endSection();
991
992 ctx.beginSection("GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
993 ctx.glReadBuffer (GL_BACK);
994 ctx.expectError (GL_INVALID_OPERATION);
995 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
996 ctx.expectError (GL_INVALID_OPERATION);
997
998 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1)
999 {
1000 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1);
1001 ctx.expectError (GL_INVALID_OPERATION);
1002 }
1003
1004 ctx.endSection();
1005
1006 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK.");
1007 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1008 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0);
1009 ctx.expectError (GL_INVALID_OPERATION);
1010 ctx.endSection();
1011
1012 ctx.beginSection("GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi.");
1013 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1014 ctx.glReadBuffer (GL_BACK);
1015 ctx.expectError (GL_INVALID_OPERATION);
1016 ctx.endSection();
1017
1018 ctx.glDeleteTextures(1, &texture);
1019 ctx.glDeleteFramebuffers(1, &fbo);
1020 }
1021
unmap_buffer(NegativeTestContext & ctx)1022 void unmap_buffer (NegativeTestContext& ctx)
1023 {
1024 deUint32 buf = 0x1234;
1025 std::vector<GLfloat> data (32);
1026
1027 ctx.glGenBuffers (1, &buf);
1028 ctx.glBindBuffer (GL_ARRAY_BUFFER, buf);
1029 ctx.glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY);
1030 ctx.expectError (GL_NO_ERROR);
1031
1032 ctx.beginSection("GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state.");
1033 ctx.glUnmapBuffer (GL_ARRAY_BUFFER);
1034 ctx.expectError (GL_INVALID_OPERATION);
1035 ctx.endSection();
1036
1037 ctx.glDeleteBuffers (1, &buf);
1038 }
1039 // Framebuffer Objects
1040
bind_framebuffer(NegativeTestContext & ctx)1041 void bind_framebuffer (NegativeTestContext& ctx)
1042 {
1043 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.");
1044 ctx.glBindFramebuffer(-1, 0);
1045 ctx.expectError(GL_INVALID_ENUM);
1046 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0);
1047 ctx.expectError(GL_INVALID_ENUM);
1048 ctx.endSection();
1049 }
1050
bind_renderbuffer(NegativeTestContext & ctx)1051 void bind_renderbuffer (NegativeTestContext& ctx)
1052 {
1053 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1054 ctx.glBindRenderbuffer(-1, 0);
1055 ctx.expectError(GL_INVALID_ENUM);
1056 ctx.glBindRenderbuffer(GL_FRAMEBUFFER, 0);
1057 ctx.expectError(GL_INVALID_ENUM);
1058 ctx.endSection();
1059 }
1060
check_framebuffer_status(NegativeTestContext & ctx)1061 void check_framebuffer_status (NegativeTestContext& ctx)
1062 {
1063 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER..");
1064 ctx.glCheckFramebufferStatus(-1);
1065 ctx.expectError(GL_INVALID_ENUM);
1066 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER);
1067 ctx.expectError(GL_INVALID_ENUM);
1068 ctx.endSection();
1069 }
1070
gen_framebuffers(NegativeTestContext & ctx)1071 void gen_framebuffers (NegativeTestContext& ctx)
1072 {
1073 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1074 ctx.glGenFramebuffers(-1, 0);
1075 ctx.expectError(GL_INVALID_VALUE);
1076 ctx.endSection();
1077 }
1078
gen_renderbuffers(NegativeTestContext & ctx)1079 void gen_renderbuffers (NegativeTestContext& ctx)
1080 {
1081 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1082 ctx.glGenRenderbuffers(-1, 0);
1083 ctx.expectError(GL_INVALID_VALUE);
1084 ctx.endSection();
1085 }
1086
delete_framebuffers(NegativeTestContext & ctx)1087 void delete_framebuffers (NegativeTestContext& ctx)
1088 {
1089 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1090 ctx.glDeleteFramebuffers(-1, 0);
1091 ctx.expectError(GL_INVALID_VALUE);
1092 ctx.endSection();
1093 }
1094
delete_renderbuffers(NegativeTestContext & ctx)1095 void delete_renderbuffers (NegativeTestContext& ctx)
1096 {;
1097 ctx.beginSection("GL_INVALID_VALUE is generated if n is negative.");
1098 ctx.glDeleteRenderbuffers(-1, 0);
1099 ctx.expectError(GL_INVALID_VALUE);
1100 ctx.endSection();
1101 }
1102
framebuffer_renderbuffer(NegativeTestContext & ctx)1103 void framebuffer_renderbuffer (NegativeTestContext& ctx)
1104 {
1105 GLuint fbo = 0x1234;
1106 GLuint rbo = 0x1234;
1107 ctx.glGenFramebuffers(1, &fbo);
1108 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1109 ctx.glGenRenderbuffers(1, &rbo);
1110
1111 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1112 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1113 ctx.expectError(GL_INVALID_ENUM);
1114 ctx.endSection();
1115
1116 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1117 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
1118 ctx.expectError(GL_INVALID_ENUM);
1119 ctx.endSection();
1120
1121 ctx.beginSection("GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.");
1122 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);
1123 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
1124 ctx.expectError(GL_INVALID_ENUM);
1125 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0);
1126 ctx.endSection();
1127
1128 ctx.beginSection("GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object.");
1129 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1);
1130 ctx.expectError(GL_INVALID_OPERATION);
1131 ctx.endSection();
1132
1133 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1134 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1135 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
1136 ctx.expectError(GL_INVALID_OPERATION);
1137 ctx.endSection();
1138
1139 ctx.glDeleteRenderbuffers(1, &rbo);
1140 ctx.glDeleteFramebuffers(1, &fbo);
1141 }
1142
framebuffer_texture(NegativeTestContext & ctx)1143 void framebuffer_texture (NegativeTestContext& ctx)
1144 {
1145 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1146 {
1147 GLuint fbo = 0x1234;
1148 GLuint texture[] = {0x1234, 0x1234};
1149
1150 ctx.glGenFramebuffers(1, &fbo);
1151 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1152 ctx.glGenTextures(2, texture);
1153 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]);
1154 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]);
1155 ctx.expectError(GL_NO_ERROR);
1156
1157 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1158 ctx.glFramebufferTexture(-1, GL_COLOR_ATTACHMENT0, texture[0], 0);
1159 ctx.expectError(GL_INVALID_ENUM);
1160 ctx.endSection();
1161
1162 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1163 ctx.glFramebufferTexture(GL_FRAMEBUFFER, -1, texture[0], 0);
1164 ctx.expectError(GL_INVALID_ENUM);
1165 ctx.endSection();
1166
1167 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
1168 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0);
1169 ctx.expectError(GL_INVALID_VALUE);
1170 ctx.endSection();
1171
1172 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1173 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1174 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0);
1175 ctx.expectError(GL_INVALID_OPERATION);
1176 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1177 ctx.endSection();
1178
1179 ctx.beginSection("GL_INVALID_OPERATION is generated by if texture is a buffer texture.");
1180 ctx.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0);
1181 ctx.expectError(GL_INVALID_OPERATION);
1182 ctx.endSection();
1183
1184 ctx.glDeleteFramebuffers(1, &fbo);
1185 ctx.glDeleteBuffers(2, texture);
1186 }
1187 }
1188
framebuffer_texture2d(NegativeTestContext & ctx)1189 void framebuffer_texture2d (NegativeTestContext& ctx)
1190 {
1191 GLuint fbo = 0x1234;
1192 GLuint tex2D = 0x1234;
1193 GLuint texCube = 0x1234;
1194 GLuint tex2DMS = 0x1234;
1195 GLint maxTexSize = 0x1234;
1196 GLint maxTexCubeSize = 0x1234;
1197 int maxSize = 0x1234;
1198
1199 ctx.glGenFramebuffers(1, &fbo);
1200 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1201 ctx.glGenTextures(1, &tex2D);
1202 ctx.glBindTexture(GL_TEXTURE_2D, tex2D);
1203 ctx.glGenTextures(1, &texCube);
1204 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube);
1205 ctx.glGenTextures(1, &tex2DMS);
1206 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS);
1207 ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
1208 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize);
1209 ctx.expectError(GL_NO_ERROR);
1210
1211 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1212 ctx.glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1213 ctx.expectError(GL_INVALID_ENUM);
1214 ctx.endSection();
1215
1216 ctx.beginSection("GL_INVALID_ENUM is generated if textarget is not an accepted texture target.");
1217 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0);
1218 ctx.expectError(GL_INVALID_ENUM);
1219 ctx.endSection();
1220
1221 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not an accepted token.");
1222 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0);
1223 ctx.expectError(GL_INVALID_ENUM);
1224 ctx.endSection();
1225
1226 ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.");
1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1228 ctx.expectError(GL_INVALID_VALUE);
1229 maxSize = deLog2Floor32(maxTexSize) + 1;
1230 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize);
1231 ctx.expectError(GL_INVALID_VALUE);
1232 maxSize = deLog2Floor32(maxTexSize) + 1;
1233 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize);
1234 ctx.expectError(GL_INVALID_VALUE);
1235 ctx.endSection();
1236
1237 ctx.beginSection("GL_INVALID_VALUE is generated if level is larger than maximum texture size.");
1238 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1);
1239 ctx.expectError(GL_INVALID_VALUE);
1240 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1);
1241 ctx.expectError(GL_INVALID_VALUE);
1242 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1);
1243 ctx.expectError(GL_INVALID_VALUE);
1244 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1);
1245 ctx.expectError(GL_INVALID_VALUE);
1246 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DMS, 1);
1247 ctx.expectError(GL_INVALID_VALUE);
1248 ctx.endSection();
1249
1250 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object.");
1251 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0);
1252 ctx.expectError(GL_INVALID_OPERATION);
1253 ctx.endSection();
1254
1255 ctx.beginSection("GL_INVALID_OPERATION is generated if textarget and texture are not compatible.");
1256 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0);
1257 ctx.expectError(GL_INVALID_OPERATION);
1258 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D, 0);
1259 ctx.expectError(GL_INVALID_OPERATION);
1260 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0);
1261 ctx.expectError(GL_INVALID_OPERATION);
1262 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2DMS, 0);
1263 ctx.expectError(GL_INVALID_OPERATION);
1264 ctx.glDeleteTextures(1, &tex2D);
1265 ctx.glDeleteTextures(1, &texCube);
1266 ctx.glDeleteTextures(1, &tex2DMS);
1267 ctx.endSection();
1268
1269 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1270 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
1271 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1272 ctx.expectError(GL_INVALID_OPERATION);
1273 ctx.endSection();
1274
1275 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1276 {
1277 GLuint texBuf = 0x1234;
1278 ctx.beginSection("GL_INVALID_OPERATION error is generated if texture is the name of a buffer texture.");
1279 ctx.glGenTextures(1, &texBuf);
1280 ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf);
1281 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1282 ctx.expectError(GL_NO_ERROR);
1283 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texBuf, 0);
1284 ctx.expectError(GL_INVALID_OPERATION);
1285 ctx.endSection();
1286 }
1287
1288 ctx.glDeleteFramebuffers(1, &fbo);
1289 }
1290
renderbuffer_storage(NegativeTestContext & ctx)1291 void renderbuffer_storage (NegativeTestContext& ctx)
1292 {
1293 deUint32 rbo = 0x1234;
1294 GLint maxSize = 0x1234;
1295
1296 ctx.glGenRenderbuffers (1, &rbo);
1297 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1298
1299 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1300 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1);
1301 ctx.expectError (GL_INVALID_ENUM);
1302 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1);
1303 ctx.expectError (GL_INVALID_ENUM);
1304 ctx.endSection();
1305
1306 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
1307 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1);
1308 ctx.expectError (GL_INVALID_ENUM);
1309
1310 if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
1311 {
1312 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1);
1313 ctx.expectError (GL_INVALID_ENUM);
1314 }
1315
1316 if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
1317 {
1318 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1);
1319 ctx.expectError (GL_INVALID_ENUM);
1320 }
1321
1322 ctx.endSection();
1323
1324 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
1325 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1);
1326 ctx.expectError (GL_INVALID_VALUE);
1327 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1);
1328 ctx.expectError (GL_INVALID_VALUE);
1329 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1);
1330 ctx.expectError (GL_INVALID_VALUE);
1331 ctx.endSection();
1332
1333 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
1334 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1);
1336 ctx.expectError (GL_INVALID_VALUE);
1337 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1);
1338 ctx.expectError (GL_INVALID_VALUE);
1339 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1);
1340 ctx.expectError (GL_INVALID_VALUE);
1341 ctx.endSection();
1342
1343 ctx.glDeleteRenderbuffers(1, &rbo);
1344 }
1345
blit_framebuffer(NegativeTestContext & ctx)1346 void blit_framebuffer (NegativeTestContext& ctx)
1347 {
1348 deUint32 fbo[2];
1349 deUint32 rbo[2];
1350 deUint32 texture[2];
1351 deUint32 blankFrameBuffer;
1352
1353 ctx.glGenFramebuffers (1, &blankFrameBuffer);
1354 ctx.glGenFramebuffers (2, fbo);
1355 ctx.glGenTextures (2, texture);
1356 ctx.glGenRenderbuffers (2, rbo);
1357
1358 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
1359 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1360 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1361
1362 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1363 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1364 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1365 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1366 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1367
1368 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
1369 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
1370 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1371
1372 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1373 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
1374 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1375 ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]);
1376 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1377 ctx.expectError (GL_NO_ERROR);
1378
1379 ctx.beginSection("GL_INVALID_VALUE is generated if mask contains any bits other than GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, or GL_STENCIL_BUFFER_BIT.");
1380 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST);
1381 ctx.expectError (GL_INVALID_VALUE);
1382 ctx.endSection();
1383
1384 ctx.beginSection("GL_INVALID_ENUM is generated if filter is not GL_LINEAR or GL_NEAREST.");
1385 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0);
1386 ctx.expectError (GL_INVALID_ENUM);
1387 ctx.endSection();
1388
1389 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST.");
1390 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
1391 ctx.expectError (GL_INVALID_OPERATION);
1392 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR);
1393 ctx.expectError (GL_INVALID_OPERATION);
1394 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR);
1395 ctx.expectError (GL_INVALID_OPERATION);
1396 ctx.endSection();
1397
1398 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format.");
1399 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
1400
1401 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1402 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1403 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage;
1404 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1405 ctx.expectError (GL_INVALID_OPERATION);
1406
1407 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1408 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1409 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage;
1410 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1411 ctx.expectError (GL_INVALID_OPERATION);
1412
1413 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1414 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1415 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
1416 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL);
1417 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1418 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage;
1419 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1420 ctx.expectError (GL_INVALID_OPERATION);
1421 ctx.endSection();
1422
1423 ctx.beginSection("GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data.");
1424 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
1425 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL);
1426 ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0);
1427 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1428 ctx.glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0);
1429 ctx.getLog() << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage;
1430 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR);
1431 ctx.expectError (GL_INVALID_OPERATION);
1432 ctx.endSection();
1433
1434 ctx.beginSection("GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match.");
1435 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1436 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32);
1437 ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]);
1438 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1439 ctx.expectError (GL_INVALID_OPERATION);
1440 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
1441 ctx.expectError (GL_INVALID_OPERATION);
1442 ctx.endSection();
1443
1444 ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the read or draw framebuffer is not framebuffer complete.");
1445 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1446 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1447 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1448 ctx.expectError (GL_NO_ERROR);
1449 ctx.getLog() << TestLog::Message << "// incomplete read framebuffer" << TestLog::EndMessage;
1450 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
1451 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1452 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1453 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1454 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1455 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
1456 ctx.getLog() << TestLog::Message << "// incomplete draw framebuffer" << TestLog::EndMessage;
1457 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]);
1458 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
1459 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
1460 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1461 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1462 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
1463 ctx.getLog() << TestLog::Message << "// incomplete read and draw framebuffer" << TestLog::EndMessage;
1464 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer);
1465 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer);
1466 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1467 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE);
1468 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST);
1469 ctx.expectError (GL_INVALID_FRAMEBUFFER_OPERATION);
1470 // restore
1471 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1472 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
1473 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1474 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
1475 ctx.endSection();
1476
1477 ctx.beginSection("GL_INVALID_OPERATION is generated if the source and destination buffers are identical.");
1478 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]);
1479 ctx.expectError (GL_NO_ERROR);
1480 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
1481 ctx.expectError (GL_INVALID_OPERATION);
1482 // restore
1483 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1484 ctx.endSection();
1485
1486 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1487 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0);
1488 ctx.glDeleteFramebuffers (2, fbo);
1489 ctx.glDeleteFramebuffers (1, &blankFrameBuffer);
1490 ctx.glDeleteTextures (2, texture);
1491 ctx.glDeleteRenderbuffers (2, rbo);
1492 }
1493
blit_framebuffer_multisample(NegativeTestContext & ctx)1494 void blit_framebuffer_multisample (NegativeTestContext& ctx)
1495 {
1496 deUint32 fbo[2];
1497 deUint32 rbo[2];
1498
1499 ctx.glGenFramebuffers (2, fbo);
1500 ctx.glGenRenderbuffers (2, rbo);
1501
1502 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]);
1503 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]);
1504 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1505 ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]);
1506 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER);
1507
1508 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]);
1509 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
1510
1511 ctx.expectError (GL_NO_ERROR);
1512
1513 if (!ctx.isExtensionSupported("GL_NV_framebuffer_multisample"))
1514 {
1515 ctx.beginSection("GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero.");
1516 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32);
1517 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1518 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1519 ctx.expectError (GL_INVALID_OPERATION);
1520 ctx.endSection();
1521
1522 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical.");
1523 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32);
1524 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1525 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1526 ctx.expectError (GL_INVALID_OPERATION);
1527 ctx.endSection();
1528
1529 ctx.beginSection("GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds.");
1530 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1531 ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]);
1532 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST);
1533 ctx.expectError (GL_INVALID_OPERATION);
1534 ctx.endSection();
1535 }
1536
1537 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1538 ctx.glDeleteRenderbuffers (2, rbo);
1539 ctx.glDeleteFramebuffers (2, fbo);
1540 }
1541
framebuffer_texture_layer(NegativeTestContext & ctx)1542 void framebuffer_texture_layer (NegativeTestContext& ctx)
1543 {
1544 deUint32 fbo = 0x1234;
1545 deUint32 tex3D = 0x1234;
1546 deUint32 tex2DArray = 0x1234;
1547 deUint32 tex2D = 0x1234;
1548 deUint32 tex2DMSArray = 0x1234;
1549 deUint32 texBuffer = 0x1234;
1550 int max3DTexSize = 0x1234;
1551 int maxTexSize = 0x1234;
1552 int maxArrayTexLayers = 0x1234;
1553 int log2Max3DTexSize = 0x1234;
1554 int log2MaxTexSize = 0x1234;
1555
1556 ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize);
1557 ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize);
1558 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers);
1559
1560 ctx.glGenFramebuffers (1, &fbo);
1561 ctx.glGenTextures (1, &tex3D);
1562 ctx.glGenTextures (1, &tex2DArray);
1563 ctx.glGenTextures (1, &tex2D);
1564 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1565
1566 ctx.glBindTexture (GL_TEXTURE_3D, tex3D);
1567 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1568 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray);
1569 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1570 ctx.glBindTexture (GL_TEXTURE_2D, tex2D);
1571 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1572
1573 ctx.expectError (GL_NO_ERROR);
1574
1575 ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted tokens.");
1576 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1577 ctx.expectError (GL_INVALID_ENUM);
1578 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1579 ctx.expectError (GL_INVALID_ENUM);
1580 ctx.endSection();
1581
1582 ctx.beginSection("GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.");
1583 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1);
1584 ctx.expectError (GL_INVALID_ENUM);
1585 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1);
1586 ctx.expectError (GL_INVALID_ENUM);
1587 ctx.endSection();
1588
1589 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture, 2D multisample array texture or cube map array texture.");
1590 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0);
1591 ctx.expectError (GL_INVALID_OPERATION);
1592 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0);
1593 ctx.expectError (GL_INVALID_OPERATION);
1594 ctx.endSection();
1595
1596 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is negative.");
1597 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1);
1598 ctx.expectError (GL_INVALID_VALUE);
1599 ctx.endSection();
1600
1601 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture.");
1602 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize);
1603 ctx.expectError (GL_INVALID_VALUE);
1604 ctx.endSection();
1605
1606 ctx.beginSection("GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture.");
1607 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers);
1608 ctx.expectError (GL_INVALID_VALUE);
1609 ctx.endSection();
1610
1611 ctx.beginSection("GL_INVALID_OPERATION is generated if zero is bound to target.");
1612 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1613 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1);
1614 ctx.expectError (GL_INVALID_OPERATION);
1615 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1616 ctx.endSection();
1617
1618 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 3D texture and level is less than 0 or greater than log2 of the value of GL_MAX_3D_TEXTURE_SIZE.");
1619 log2Max3DTexSize = deLog2Floor32(max3DTexSize);
1620 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, -1, max3DTexSize - 1);
1621 ctx.expectError (GL_INVALID_VALUE);
1622 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, log2Max3DTexSize + 1, max3DTexSize - 1);
1623 ctx.expectError (GL_INVALID_VALUE);
1624 ctx.endSection();
1625
1626 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D array texture and level is less than 0 or greater than log2 of the value of GL_MAX_TEXTURE_SIZE.");
1627 log2MaxTexSize = deLog2Floor32(maxTexSize);
1628 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLayers - 1);
1629 ctx.expectError (GL_INVALID_VALUE);
1630 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, maxArrayTexLayers - 1);
1631 ctx.expectError (GL_INVALID_VALUE);
1632 ctx.endSection();
1633
1634 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1635 {
1636 deUint32 texCubeArray = 0x1234;
1637 int maxCubeTexSize = 0x1234;
1638 ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize);
1639 ctx.glGenTextures (1, &tex2DMSArray);
1640 ctx.glGenTextures (1, &texCubeArray);
1641 ctx.glGenTextures (1, &texBuffer);
1642 ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray);
1643 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray);
1644 ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer);
1645 ctx.expectError (GL_NO_ERROR);
1646
1647 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a 2D multisample array texture and level is not 0.");
1648 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, -1, 0);
1649 ctx.expectError (GL_INVALID_VALUE);
1650 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DMSArray, 1, 0);
1651 ctx.expectError (GL_INVALID_VALUE);
1652 ctx.endSection();
1653
1654 ctx.beginSection("GL_INVALID_VALUE is generated if texture is a cube map array texture and layer is larger than MAX_ARRAY_TEXTURE_LAYERS-1. (See Khronos bug 15968)");
1655 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLayers);
1656 ctx.expectError (GL_INVALID_VALUE);
1657 ctx.endSection();
1658
1659 ctx.beginSection("GL_INVALID_OPERATION is generated if texture is the name of a buffer texture.");
1660 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texBuffer, 0, 0);
1661 ctx.expectError (GL_INVALID_OPERATION);
1662 ctx.endSection();
1663
1664 ctx.glDeleteTextures (1, &tex2DMSArray);
1665 ctx.glDeleteTextures (1, &texCubeArray);
1666 ctx.glDeleteTextures (1, &texBuffer);
1667 }
1668
1669 ctx.glDeleteTextures (1, &tex3D);
1670 ctx.glDeleteTextures (1, &tex2DArray);
1671 ctx.glDeleteTextures (1, &tex2D);
1672 ctx.glDeleteFramebuffers (1, &fbo);
1673 }
1674
invalidate_framebuffer(NegativeTestContext & ctx)1675 void invalidate_framebuffer (NegativeTestContext& ctx)
1676 {
1677 deUint32 attachments[3];
1678 deUint32 fbo = 0x1234;
1679 deUint32 texture = 0x1234;
1680 int maxColorAttachments = 0x1234;
1681
1682 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
1683 attachments[0] = GL_COLOR_ATTACHMENT0;
1684 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
1685 attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
1686
1687 ctx.glGenFramebuffers (1, &fbo);
1688 ctx.glGenTextures (1, &texture);
1689 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1690 ctx.glBindTexture (GL_TEXTURE_2D, texture);
1691 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1692 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1693 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
1694 ctx.expectError (GL_NO_ERROR);
1695
1696 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1697 ctx.glInvalidateFramebuffer (-1, 1, &attachments[0]);
1698 ctx.expectError (GL_INVALID_ENUM);
1699 ctx.glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]);
1700 ctx.expectError (GL_INVALID_ENUM);
1701 ctx.endSection();
1702
1703 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
1704 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]);
1705 ctx.expectError (GL_INVALID_OPERATION);
1706 ctx.endSection();
1707
1708 ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments is negative.");
1709 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0]);
1710 ctx.expectError (GL_INVALID_VALUE);
1711 ctx.endSection();
1712
1713 ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
1714 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1715 ctx.glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2]);
1716 ctx.expectError (GL_INVALID_ENUM);
1717 ctx.endSection();
1718
1719
1720 ctx.glDeleteTextures (1, &texture);
1721 ctx.glDeleteFramebuffers (1, &fbo);
1722 }
1723
invalidate_sub_framebuffer(NegativeTestContext & ctx)1724 void invalidate_sub_framebuffer (NegativeTestContext& ctx)
1725 {
1726 deUint32 attachments[3];
1727 deUint32 fbo = 0x1234;
1728 deUint32 texture = 0x1234;
1729 int maxColorAttachments = 0x1234;
1730
1731 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
1732 attachments[0] = GL_COLOR_ATTACHMENT0;
1733 attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments;
1734 attachments[2] = GL_DEPTH_STENCIL_ATTACHMENT;
1735
1736 ctx.glGenFramebuffers (1, &fbo);
1737 ctx.glGenTextures (1, &texture);
1738 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
1739 ctx.glBindTexture (GL_TEXTURE_2D, texture);
1740 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1741 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
1742 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER);
1743 ctx.expectError (GL_NO_ERROR);
1744
1745 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER.");
1746 ctx.glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16);
1747 ctx.expectError (GL_INVALID_ENUM);
1748 ctx.glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16);
1749 ctx.expectError (GL_INVALID_ENUM);
1750 ctx.endSection();
1751
1752 ctx.beginSection("GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS.");
1753 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16);
1754 ctx.expectError (GL_INVALID_OPERATION);
1755 ctx.endSection();
1756
1757 ctx.beginSection("GL_INVALID_VALUE is generated if numAttachments, width, or heigh is negative.");
1758 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, 16);
1759 ctx.expectError (GL_INVALID_VALUE);
1760 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, 16);
1761 ctx.expectError (GL_INVALID_VALUE);
1762 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, 16, -1);
1763 ctx.expectError (GL_INVALID_VALUE);
1764 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, -1, &attachments[0], 0, 0, -1, -1);
1765 ctx.expectError (GL_INVALID_VALUE);
1766 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, 16);
1767 ctx.expectError (GL_INVALID_VALUE);
1768 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, 16, -1);
1769 ctx.expectError (GL_INVALID_VALUE);
1770 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[0], 0, 0, -1, -1);
1771 ctx.expectError (GL_INVALID_VALUE);
1772 ctx.endSection();
1773
1774 ctx.beginSection("GL_INVALID_ENUM is generated if the default framebuffer is bound to target and any elements of attachments are not one of the accepted attachments.");
1775 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0);
1776 ctx.glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[2], 0, 0, 16, 16);
1777 ctx.expectError (GL_INVALID_ENUM);
1778 ctx.endSection();
1779
1780 ctx.glDeleteTextures (1, &texture);
1781 ctx.glDeleteFramebuffers (1, &fbo);
1782 }
1783
renderbuffer_storage_multisample(NegativeTestContext & ctx)1784 void renderbuffer_storage_multisample (NegativeTestContext& ctx)
1785 {
1786 deUint32 rbo = 0x1234;
1787 int maxSamplesSupportedRGBA4 = -1;
1788 int maxSamplesSupportedRGBA8UI = -1;
1789 GLint maxSize = 0x1234;
1790
1791 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4);
1792 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA8UI);
1793
1794 ctx.glGenRenderbuffers (1, &rbo);
1795 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1796
1797 ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER.");
1798 ctx.glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1);
1799 ctx.expectError (GL_INVALID_ENUM);
1800 ctx.glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1);
1801 ctx.expectError (GL_INVALID_ENUM);
1802 ctx.endSection();
1803
1804 ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat.");
1805 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1);
1806 ctx.expectError (GL_INVALID_OPERATION);
1807 ctx.endSection();
1808
1809 ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format.");
1810 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1);
1811 ctx.expectError (GL_INVALID_ENUM);
1812
1813 if (!ctx.isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error
1814 {
1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1);
1816 ctx.expectError (GL_INVALID_ENUM);
1817 }
1818
1819 if (!ctx.isExtensionSupported("GL_EXT_render_snorm")) // GL_EXT_render_snorm disables error
1820 {
1821 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1);
1822 ctx.expectError (GL_INVALID_ENUM);
1823 }
1824
1825 ctx.endSection();
1826
1827 ctx.beginSection("GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat. (Unsigned integer format)");
1828 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1, 1);
1829 ctx.expectError (GL_INVALID_OPERATION);
1830 ctx.endSection();
1831
1832 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than zero.");
1833 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1);
1834 ctx.expectError (GL_INVALID_VALUE);
1835 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1);
1836 ctx.expectError (GL_INVALID_VALUE);
1837 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1);
1838 ctx.expectError (GL_INVALID_VALUE);
1839 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1);
1840 ctx.expectError (GL_INVALID_VALUE);
1841 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1);
1842 ctx.expectError (GL_INVALID_VALUE);
1843 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1);
1844 ctx.expectError (GL_INVALID_VALUE);
1845 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1);
1846 ctx.expectError (GL_INVALID_VALUE);
1847 ctx.endSection();
1848
1849 ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE.");
1850 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize);
1851 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1);
1852 ctx.expectError (GL_INVALID_VALUE);
1853 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1);
1854 ctx.expectError (GL_INVALID_VALUE);
1855 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1);
1856 ctx.expectError (GL_INVALID_VALUE);
1857 ctx.endSection();
1858
1859 ctx.glDeleteRenderbuffers(1, &rbo);
1860 }
1861
copy_image_sub_data(NegativeTestContext & ctx)1862 void copy_image_sub_data (NegativeTestContext& ctx)
1863 {
1864 if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)))
1865 {
1866 deUint32 texture[5];
1867 deUint32 rbo = 0x1234;
1868
1869 ctx.glGenTextures (5, texture);
1870 ctx.glGenRenderbuffers (1, &rbo);
1871 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo);
1872
1873 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]);
1874 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1875 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1876 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1877 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32);
1878 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]);
1879 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1880 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1881 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1882 ctx.expectError (GL_NO_ERROR);
1883
1884 ctx.glBindTexture (GL_TEXTURE_3D, texture[2]);
1885 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1886 ctx.glTexParameteri (GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1887 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1888 ctx.expectError (GL_NO_ERROR);
1889
1890 ctx.glBindTexture (GL_TEXTURE_3D, texture[3]);
1891 ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1892 ctx.expectError (GL_NO_ERROR);
1893
1894 ctx.glBindTexture (GL_TEXTURE_2D, texture[4]);
1895 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1896 ctx.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1897 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL);
1898 ctx.expectError (GL_NO_ERROR);
1899
1900 ctx.beginSection("GL_INVALID_VALUE is generated if srcWidth, srcHeight, or srcDepth is negative.");
1901 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, 1);
1902 ctx.expectError (GL_INVALID_VALUE);
1903 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, 1);
1904 ctx.expectError (GL_INVALID_VALUE);
1905 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, 1, -1);
1906 ctx.expectError (GL_INVALID_VALUE);
1907 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, 1);
1908 ctx.expectError (GL_INVALID_VALUE);
1909 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, 1, -1);
1910 ctx.expectError (GL_INVALID_VALUE);
1911 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 1, -1, -1);
1912 ctx.expectError (GL_INVALID_VALUE);
1913 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, -1, -1, -1);
1914 ctx.expectError (GL_INVALID_VALUE);
1915 ctx.endSection();
1916
1917 ctx.beginSection("GL_INVALID_VALUE is generated if srcLevel and dstLevel are not valid levels for the corresponding images.");
1918 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1919 ctx.expectError (GL_INVALID_VALUE);
1920 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
1921 ctx.expectError (GL_INVALID_VALUE);
1922 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 1, 0, 0, 0, 0, 0, 1);
1923 ctx.expectError (GL_INVALID_VALUE);
1924 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1925 ctx.expectError (GL_INVALID_VALUE);
1926 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
1927 ctx.expectError (GL_INVALID_VALUE);
1928 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, -1, 0, 0, 0, 0, 0, 1);
1929 ctx.expectError (GL_INVALID_VALUE);
1930 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1931 ctx.expectError (GL_INVALID_VALUE);
1932 ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1933 ctx.expectError (GL_INVALID_VALUE);
1934 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0, 0, 0, 1);
1935 ctx.expectError (GL_INVALID_VALUE);
1936 ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, 0, 0, 1);
1937 ctx.expectError (GL_INVALID_VALUE);
1938 ctx.endSection();
1939
1940 ctx.beginSection("GL_INVALID_ENUM is generated if either target does not match the type of the object.");
1941 // \note: This could be either:
1942 // 1. GL_INVALID_ENUM is generated if either target does not match the type of the object.
1943 // 2. GL_INVALID_VALUE is generated if either name does not correspond to a valid renderbuffer or texture object according to the corresponding target parameter.
1944 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1945 ctx.expectError (GL_INVALID_ENUM);
1946 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1947 ctx.expectError (GL_INVALID_ENUM);
1948 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_3D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1949 ctx.expectError (GL_INVALID_ENUM);
1950 ctx.glCopyImageSubData (texture[2], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1951 ctx.expectError (GL_INVALID_ENUM);
1952 ctx.endSection();
1953
1954 ctx.beginSection("GL_INVALID_OPERATION is generated if either object is a texture and the texture is not complete.");
1955 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1956 ctx.expectError (GL_INVALID_OPERATION);
1957 ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1958 ctx.expectError (GL_INVALID_OPERATION);
1959 ctx.glCopyImageSubData (texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, texture[3], GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1);
1960 ctx.expectError (GL_INVALID_OPERATION);
1961 ctx.endSection();
1962
1963 ctx.beginSection("GL_INVALID_VALUE is generated if the dimensions of either subregion exceeds the boundaries of the corresponding image object.");
1964 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 33, 0, 1);
1965 ctx.expectError (GL_INVALID_VALUE);
1966 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 33, 1);
1967 ctx.expectError (GL_INVALID_VALUE);
1968 ctx.endSection();
1969
1970 ctx.beginSection("GL_INVALID_OPERATION error is generated if the source and destination internal formats are not compatible.");
1971 ctx.glCopyImageSubData (texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1972 ctx.expectError (GL_INVALID_OPERATION);
1973 ctx.glCopyImageSubData (texture[4], GL_TEXTURE_2D, 0, 0, 0, 0, texture[0], GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 1);
1974 ctx.expectError (GL_INVALID_OPERATION);
1975 ctx.endSection();
1976
1977 ctx.glDeleteTextures (5, texture);
1978 ctx.glDeleteRenderbuffers (1, &rbo);
1979 }
1980 }
1981
getNegativeBufferApiTestFunctions()1982 std::vector<FunctionContainer> getNegativeBufferApiTestFunctions ()
1983 {
1984 const FunctionContainer funcs[] =
1985 {
1986 {bind_buffer, "bind_buffer", "Invalid glBindBuffer() usage" },
1987 {delete_buffers, "delete_buffers", "Invalid glDeleteBuffers() usage" },
1988 {gen_buffers, "gen_buffers", "Invalid glGenBuffers() usage" },
1989 {buffer_data, "buffer_data", "Invalid glBufferData() usage" },
1990 {buffer_sub_data, "buffer_sub_data", "Invalid glBufferSubData() usage" },
1991 {buffer_sub_data_size_offset, "buffer_sub_data_size_offset", "Invalid glBufferSubData() usage" },
1992 {clear, "clear", "Invalid glClear() usage" },
1993 {read_pixels, "read_pixels", "Invalid glReadPixels() usage" },
1994 {readn_pixels, "readn_pixels", "Invalid glReadPixels() usage" },
1995 {read_pixels_format_mismatch, "read_pixels_format_mismatch", "Invalid glReadPixels() usage" },
1996 {read_pixels_fbo_format_mismatch, "read_pixels_fbo_format_mismatch", "Invalid glReadPixels() usage" },
1997 {bind_buffer_range, "bind_buffer_range", "Invalid glBindBufferRange() usage" },
1998 {bind_buffer_base, "bind_buffer_base", "Invalid glBindBufferBase() usage" },
1999 {clear_bufferiv, "clear_bufferiv", "Invalid glClearBufferiv() usage" },
2000 {clear_bufferuiv, "clear_bufferuiv", "Invalid glClearBufferuiv() usage" },
2001 {clear_bufferfv, "clear_bufferfv", "Invalid glClearBufferfv() usage" },
2002 {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" },
2003 {copy_buffer_sub_data, "copy_buffer_sub_data", "Invalid glCopyBufferSubData() usage" },
2004 {draw_buffers, "draw_buffers", "Invalid glDrawBuffers() usage" },
2005 {flush_mapped_buffer_range, "flush_mapped_buffer_range", "Invalid glFlushMappedBufferRange() usage" },
2006 {map_buffer_range, "map_buffer_range", "Invalid glMapBufferRange() usage" },
2007 {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" },
2008 {unmap_buffer, "unmap_buffer", "Invalid glUnmapBuffer() usage" },
2009 {bind_framebuffer, "bind_framebuffer", "Invalid glBindFramebuffer() usage" },
2010 {bind_renderbuffer, "bind_renderbuffer", "Invalid glBindRenderbuffer() usage" },
2011 {check_framebuffer_status, "check_framebuffer_status", "Invalid glCheckFramebufferStatus() usage" },
2012 {gen_framebuffers, "gen_framebuffers", "Invalid glGenFramebuffers() usage" },
2013 {gen_renderbuffers, "gen_renderbuffers", "Invalid glGenRenderbuffers() usage" },
2014 {delete_framebuffers, "delete_framebuffers", "Invalid glDeleteFramebuffers() usage" },
2015 {delete_renderbuffers, "delete_renderbuffers", "Invalid glDeleteRenderbuffers() usage" },
2016 {framebuffer_renderbuffer, "framebuffer_renderbuffer", "Invalid glFramebufferRenderbuffer() usage" },
2017 {framebuffer_texture, "framebuffer_texture", "Invalid glFramebufferTexture() usage" },
2018 {framebuffer_texture2d, "framebuffer_texture2d", "Invalid glFramebufferTexture2D() usage" },
2019 {renderbuffer_storage, "renderbuffer_storage", "Invalid glRenderbufferStorage() usage" },
2020 {blit_framebuffer, "blit_framebuffer", "Invalid glBlitFramebuffer() usage" },
2021 {blit_framebuffer_multisample, "blit_framebuffer_multisample", "Invalid glBlitFramebuffer() usage" },
2022 {framebuffer_texture_layer, "framebuffer_texture_layer", "Invalid glFramebufferTextureLayer() usage" },
2023 {invalidate_framebuffer, "invalidate_framebuffer", "Invalid glInvalidateFramebuffer() usage" },
2024 {invalidate_sub_framebuffer, "invalidate_sub_framebuffer", "Invalid glInvalidateSubFramebuffer() usage" },
2025 {renderbuffer_storage_multisample, "renderbuffer_storage_multisample", "Invalid glRenderbufferStorageMultisample() usage" },
2026 {copy_image_sub_data, "copy_image_sub_data", "Invalid glCopyImageSubData() usage" },
2027 };
2028
2029 return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
2030 }
2031
2032 } // NegativeTestShared
2033 } // Functional
2034 } // gles31
2035 } // deqp
2036